no shit, when did you move to the united states man? also any chance you are still in texas? cause im one state over bro congratulations on the marriage btw man. im about to be a father, things are crazy since i remember this place surprised to see mostly everyone still here
Last post by Datomas -
Hey, everyone. You may or may not remember me for the one time I posted here with some stuff.
I'm still interested in making something with Sphere, and its ease of use and ability to quickly prototype was always a big positive in my book, and I'm glad to see it's still being worked on and improved. And now I see it's even being built to run on mobile, too?
Over the past year I've gone to a technical school for web development and have gotten caught up with some web technologies, and I feel like my ability to learn and understand has improved in general. A lot of stuff that confused me like asynchronous code and modules, and some of the weirder features of JavaScript I've got a better handle on, and it's nice to come back to Sphere, which uses technologies I'm super familiar with. I'm looking forward to what I can come up with now.
...okay. Now that I got that out of the way, guess I'll just vanish again. See you in three years.
edit: It seems like a lot of the forum hasn't been active in a super long time. This must be an extremely small community. It's kind of sad.
Last post by Fat Cerberus - miniSphere 5.4.0 is out. I kind of rushed the release because 5.3 was released almost a year ago; please let me know of any bugs!
This version adds support for the .cjs (CommonJS) extension and introduces a new development.strictImports flag to game.json which forces import to be Oozaru-compatible (i.e. it forces you to include the extension for any imports of scripts inside your project), and a bunch of other enhancements.
Last post by Eggbertx -
I actually got the idea while working on my IRC client module to simplify handling IRC events, and figured it could be applied to many other projects. I created a GitHub repo for it and added a link to the OP.
Last post by Eggbertx -
I'm working on a relatively simple (but hopefully useful) event system for miniSphere influenced by Node.js's EventEmitter class, so if you're familiar with that, this should be fairly simple to get used to.
Last post by Radnen -
Since it's minisphere; it's likely an issue with Cell, the game 'compiler' system, which is supposed to compile your assets into a distribution folder for release. In this case the 'dist' folder has an outdated tileset.