1
2
Engine Development / Re: neoSphere 5.10.0
Last post by Fat Cerberus -3
Engine Development / Re: neoSphere 5.9.3
Last post by Fat Cerberus -4
Engine Development / Re: neoSphere 5.9.3
Last post by Fat Cerberus -and it's not even an important release anyway
5
Engine Development / Re: neoSphere 5.9.2
Last post by Fat Cerberus -I'm just glad to see miniSphere still gets some work on it every once and a while.
Yeah, I don't have a lot of motivation to do feature work anymore, now that the engine is feature-complete[1] (I'm primarily motivated by necessity, which makes hobbies hard), but I do try to keep up with fixing bugs that people find.
That said, I'm quite proud of accomplishing the initial goal I set when I started working on neoSphere which was to make the "true" Sphere 2.0, backwards compatibility and all. I probably went above and beyond on that, to a fault even - in that the v1 and v2 APIs aren't mutually exclusive and it's completely possible to mix them in the same codebase.
1 This even extends to Oozaru, as despite technically not being feature-complete yet, enough is implemented to run Specs so it might as well be...↵
6
Engine Development / Re: neoSphere 5.9.2
Last post by Radnen -7
Engine Development / Re: neoSphere 5.9.1
Last post by Fat Cerberus -1 but not nearly as funny as the farmer who sucked up several pigs with a straw and then exploded↵
8
Engine Development / Re: neoSphere 5.9.0
Last post by Fat Cerberus -also the pigs will increase the size of the download by approximately 812pB[1]because pigs are super morbidly obese and also fat
1 1 pigabyte = *MUNCH*↵
9
Engine Development / Re: neoSphere 5.8.1
Last post by Datomas -10
Game Development / Tell Them Who We Were
Last post by Beaker -



https://rpgmaker.net/games/12487/
Introduction:
"Our species is extinct. While we tried to save ourselves, we failed and are resigned to our fate. In the last moments of our existence, we created you, a ship and artificial intelligence to explore the galaxy for other signs of intelligence, and show them memories of our history from your data banks."
"If there is someone out there, find them, and tell them who we were."
How to play:
Extract TellThemWhoWeWere.zip to a new folder and run "TellThemWhoWeWere.exe". Explore the galaxy and try to find intelligent life.
Controls:
W/UP - Accelerate ship
S/DOWN - Decelerate/reverse ship
A/LEFT - Turn ship left
D/RIGHT - Turn ship right
SPACE - Brake
M - Toggle map
LEFT CLICK - Investigate star.
Notes
The screenshots above are from the Sphere1.5 version, which had slower performance so the number of stars were limited. The download link is to the minisphere version which increases the number of available stars to explore.
Also, this game was made at TOJam 2022.