|The next big feature I want to work on is Oozaru integration. Not sure how that's going to go yet, but the basic idea is to d...
||Re: Sphere 5.5.1 (min...
||September 17, 2020, 12:26:51 pm
|The Sphere 5.5.1 development kit has been released for Windows, beginning the rebranding effort mentioned a few posts back.
||Re: Sphere 5.5.1 Offi...
||September 13, 2020, 01:44:35 pm
|one day the pigs will take over the worldover the ensuing eight months and twelve dayspeople will begin to mysteriously disap...
||September 02, 2020, 07:08:41 pm
|I don't know if anyone still even uses the forums anymore, but...Just posted a new miniSphere version, 5.5.0, with a bunch of...
||Re: miniSphere 5.5.0
||August 15, 2020, 09:21:17 am
|Pretty cool stuff, it's like old DOS FPSes (Doom, Wolfenstein 3D). I forgot how low the ceilings looked in this type of game.
||Re: The Other Adventu...
||May 15, 2020, 02:21:31 pm
|Was it Tiled? https://www.mapeditor.org/
||Re: Map Editor Altern...
||April 13, 2020, 10:45:01 am
|Just posted a quick update: miniSphere 5.4.2. A few of the currently-experimental APIs were renamed, so be sure to check the...
||Re: miniSphere 5.4.2
||February 20, 2020, 01:49:34 am
|miniSphere 5.4.0 is out. I kind of rushed the release because 5.3 was released almost a year ago; please let me know of any ...
||Re: miniSphere 5.4.0
||December 01, 2019, 02:17:09 am
|This sounds pretty much like the first few text-based games I ever wrote in QBasic. Variables? Functions? What are they? ...
||Re: Elona sourcecode ...
||June 09, 2019, 01:22:25 pm
|The first proof of concept of Oozaru is up (running the Spectacles battle engine), check it out:https://fatcerberus.github.io...
||Re: Oozaru: Sphere fo...
||May 31, 2019, 12:00:49 pm