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Re: The Screenshot Thread

Reply #165
Sup guys, this is the lastest screen shot of a game i attempted making during college. I didn't do too much with the game (especially graphically). I'll be posting similar pictures in another thread because I know you guys don't like too much posting of the same project in the screenshot thread. (i have earlier pics of my project)

Its called Maze of the Minotaur.

(btw, the reason why the intro screen looks small is bcuz I didnt have the time to resize and place the animated background as well as the menu. Also bcuz programming wasn't a priority for me in college  :P )

Re: The Screenshot Thread

Reply #166
Game looks bad, but in the Ultima way, so it could be nice. Look how well it turned out for Lord British!!

Anyways, if you have a good story and deep gameplay sometimes that all what matters. Some great games had crappy code, so focus on getting it to work before you make it better. The last part always comes with time.
If you use code to help you code you can use less code to code. Also, I have approximate knowledge of many things.

Sphere-sfml here
Sphere Studio editor here

Re: The Screenshot Thread

Reply #167
yeah, like I said, I never had alot time to work with it, I'll be the first to admit it could look better. I got the idea from an eps of Batman the Animated series (the one introducing the riddler) and also from playing KingsQuest 6. Its supposed be less battle system, more answer riddles and solve puzzles.

When I was in college, I didn't have access to all the helpful threads sphere had, so I just used what i got (saved some tutorials) and tried to relearn sphere on my own.

Hopefully I'll have some time set aside to add to the game. Btw, thx for the advice, I'll keep that in mind.

Re: The Screenshot Thread

Reply #168
By the way if you're planning on making a serious game I definitely have to recommend minisphere, and not just because I made it. ;)  You'll have a lot more useful features to work with, plus a more intuitive/modern API ('new Image' instead of LoadImage, sound.volume instead of sound.get/setVolume(), etc.).  And of course the upcoming Sphere Studio debugger will only work with minisphere.

Re: The Screenshot Thread

Reply #169
So, would I have to adjust my code if I put it in minisphere? or would it work like it is? I'm a little unclear on the subject.

Re: The Screenshot Thread

Reply #170
Barring a few edge cases wrt function parameter typing, it should run as-is in minisphere.  I put a lot of effort into ensuring near-full backwards compatibility with Sphere 1.5, probably way more than I should have. :P

 

Re: The Screenshot Thread

Reply #171


All scenes done, but the battle engine has to be updated to make it more compelling, as well as a lot of polishing here and there.  Still, good progress.


Re: The Screenshot Thread

Reply #173
Certainly never expected to hear about the Rainis Manuscript again!
Nice to see.. ah good times

Re: The Screenshot Thread

Reply #174
Beaker: wow the Rainis Manuscript that game had reached near legendary status back when i first used Sphere in around 2005...


Re: The Screenshot Thread

Reply #176
That's awesome, I played the hell out of Chip's Challenge back in the day, but sadly Windows 3.1 programs don't run on modern 64-bit Windows, so it'd be awesome to have a Sphere version.

I see you're using minisphere too ;)


Re: The Screenshot Thread

Reply #178




Made some progress and new updates, posting to appropriate thread
Have most of the basics down (tile-movement, stats, etc.) -- just needs to be simplified and finished

Still have a few issues however regarding select objects
01. the Windmill
02. the Big Shaded Tree
03. the Walkway
04. House Door
05. Small White Tree
06. the Brick Wall
07. Mossy Swamp Tree
08. the Log Fencing

Could use edits, advice and critiques on such