Re: Project ZeC (My Zelda-esque Clone)
Reply #88 –
Actually, after I supposedly fixed it, I had to recode the whole gorram thing. Doors did keep reappearing and then causing the player to get stuck in doors or between doors with no way to exit.
When I first started laying out the maps I would often find that I exited the map into an obstructed tile. My "Goto LastMap" Dbug function was created due to those types of situations.
I also use it in my "Coder's Cove." Coder's Cove started out as a single room. The Hidden Programmers Room. It has since been expanded and one of the rooms has doorways to all of the shops in the game. While testing the different shop functions and the player info, I'd go to a shop, test it then just "LastMap" to the Cove and go to the next shop. Saves a bunch of time not having to walk through the whole map to all the different shops.