Re: Project ZeC (My Zelda-esque Clone)
Reply #115 –
I've put the shutter doors on hold for the time being. I've been editing the routine for the triforce in the final room of each level that has a piece. In the original LoZ, the player would pick up the triforce, a new sound would play, the the screen would wipe to black from the left and the right, then link would appear outside of the dungeon level. Fancy screen wiping aside for the time being, my character picks up the triforce piece and then ignores all the other code and goes straight to warping the player out of the dungeon level.