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Runtime error
Everytime I ran the game, it would start to lag about 30 seconds in, then crash altogether with a runtime error, no black screen with neat little error messages. Did some fiddling about, and removed a GrabImage command from my mapengine's SetUpdateScript. Problem didnt persist after that. Any reason why GrabImage can cause runtime errors? What is a runtime error anyway, and how different it is from the 'black-screen' errors?

  • Fat Cerberus
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Re: Runtime error
Reply #1
You're doing a GrabImage every frame? Most likely you're running out of memory.
miniSphere 5.2.13 - Cell compiler - SSj debugger - thread | on GitHub
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