Once again, the map engine seems to prove the biggest obstacle to progression of Sphere. I personally hate how monolithic vanilla Sphere's implementation is myself; it doesn't even split the updating and rendering to separate threads!I still dread how much work it would actually take to make a usable map engine in the Web Sphere variants :/
<game> <details> <name>The Awesome Game!</name> // ... </details> <sound> <volume>100 or 1 or 255</volume> // ... </sound> <graphics> <scale>2</scale> // ... </graphics> <input> <up_key>42</up_key> // ... </input> <networking> <use>F or False or 0</use> // ... </networking></game>