Project ZeC (My Zelda-esque Clone)
Unofficially called Zelda-esque Clone (ZeC).
Currently in development since May '17.
100% Fan Made Game. Made mostly from Legend of Zelda Sprite. Very few original designs in the Tileset. Original Tileset copyrighted to Nintendo.
(Just stating. I've seen screenshots of Kefka's revenge so i don't really think the sphere community would have a problem with a zelda game)
In ZeC, the land of Hyrule is very much different than the original Legend of Zelda (LoZ). Many centuries have passed. Mountains fall and rise, rivers divert, lakes dry up. An entire landscape can become totally unrecoginizable over hundreds and hundreds of years. The "Lost Woods" & "Lost Hills" do still exist but are not in there original locations, nor is the passage through them the same as in LoZ.
The attached image is the overworld. I welcome input and thoughts. I am unhappy with the way my overworld map is displaying (all the erronious line data between some map segments. I'm currently collaboratting with a friend who does Graphic Design to eliminate that issue.) As you can see from the image the overall scope of the game is pretty immense. I currently have 2 world maps (composed of a total of 112 Sphere Maps(EPIC project undertaking)). The overworld and the Underworld. While the Overworld map is complete, the Underworld still needs some creation. I will also need to design the 8 levels where the Triforce fragments are. Not included on the Overworld map is the Hyrulian Palace. I've taken a small break from map creation to implement coding.
The player can currently walk around the world, collect items, step off one of the docks and ride a raft (if you have it). "Talk" to the headstones in the cemeteries. In keeping with tradition of the original Final Fantasy, one random headstone reads "Here lies Erdrick". I am currently implenting the bomb functions...
**Note: The Overworld map image has been scaled down for forum size requirements. The error data between map sections is not visible at this smaller size.