Re: Project ZeC (My Zelda-esque Clone)
Reply #38 –
The Overworld and Underworld are laid out on the same grid system. Letters across the top, numbers going down the sides (A-P, 1-7). The upper left corner would thus be A1 and so forth. If you compare the two maps you can see where certain spots match up, such as in grid A7 (the bottom left corner). Another Example is J4 -> K4 in the Overworld. There are platforms in the water that lead to a cavern in the mountain range that seperates Western & Eastern Hyrule. When the player retreives the ladder from one of the later dungeons, he/she can walk across the platforms and enter the cave. Once underground there are a series of tunnels (that will have underworld specific enemies (bats, dark octoroks, etc...)) that will bring the player to Eastern Hyrule.
There are a few locations that do have warp tiles, both in the Over & Underworld, that you will be able to teleport between.
In the "BetaInvV3" screencap I posted, you may have noticed a pair of Winged Boots. I refer to them as the "Hermes Boots." Specifically added for the Underworld lake. Once activated, the player has the ability to hover above the ground and manuever to locations previously inaccessible.
Edit: The empty caverns that have no exits are actually the locations of shops and other things from the Overworld. The letter for the Water of Life, 2 of the 5 different swords, The "It's a secret to everybody" heres some rupees guys, amongst others.