Re: TurboSphere
Reply #171 –
A bunch of stuff, I don't remember it all now and I'm not on that machine at the moment. I remember more and more stuff being added to the console output while the game was running, though, JS events or something. I'll have to check it out again later.
Edit: Just pulled out my laptop and tried it, output doesn't appear to be helpful.
Windows PowerShell
Copyright (C) 2012 Microsoft Corporation. All rights reserved.
PS C:\Users\Bruce> cd Desktop/TurboSphere
PS C:\Users\Bruce\Desktop\TurboSphere> ./turbosphere
Fixed plugins: 1
Fixed plugins as recorded: 1
Opening Game.
Opening SGM file startup/game.sgm
Opening main script.
The main script is startup/scripts/Jest_Main.js
[ConfigManager] Info: Successfully opened script startup/scripts/Jest_Main.js
Getting number of plugins.
Getting number of plugins.
Plugin audioBASS.dll is open.
[audioBASS] Info: loaded and initialized BASS.
[audioBASS] Info: Initialized BASSmidi.
Plugin bmpfontGL.dll is open.
Plugin getkeystring.dll is open.
Plugin inputSDL.dll is open.
[inputSDL] Info: Event state setup succeeded.
Plugin scriptfs.dll is open.
Plugin SDL_GL.dll is open.
[SDL_GL] Video mode setup succeeded.
[SDL_GL] Info: Using OpenGL version 4.0.0 - Build 9.17.10.2875
Plugin ttffontGL.dll is open.
Plugin windowstyleGL.dll is open.
startup/fonts/DejaVuSans.ttf
JS Result will be passed.
32
[ttffontGL] DrawText Info: Binding string Do a barrel roll! With TTF Fonts! to cache slot 0.
PS C:\Users\Bruce\Desktop\TurboSphere> _
The "JS Result will be passed" line didn't appear until I pressed a key on the blue triangle screen, the line immediately before it mentioning DejaVuSans.ttf is the last line displayed before it crashes on the AMD machine. I don't think the console output is going to be too helpful here. Honestly, if I could compile TurboSphere with VS, I could probably find the bug myself using the VS debugger, but since I don't think I can, I guess this one's up to you.