SetTile() bug?
OR maybe I'm just using it incorrectly?
It's setting it to the correct position on the map with the correct tile I specify, but the tile isn't placed on the correct layer.
Basically I'm adding in stuff to go above the player (so the player is hidden underneath what I'm putting there).
The picture below explains it better, the grate on the floor should appear above the player like that caution block that is already.
(I have three layers on my map, base, level & above. Player is set on level. )
SetTile(23,22,"Above",51);