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Re: The Screenshot Thread

Reply #135
I misread Brian as Erian at first because of Erica. Erian and Erica. :P But these look nice! A bit too much saturated blue, maybe... The battle system's perspective kind of reminds me of Lufia 1.

Re: The Screenshot Thread

Reply #136
*droool* (*_*) is this a Lunar Star fan game? I'm exited!

Re: The Screenshot Thread

Reply #137
Decided to add some debugging tools to the engine I've been working on to help with UI objects.

You can toggle the debug mode to draw borders around every element that has been added to the screen, and click any of them to make it 'this' in the console. Then you can inspect its state or change it.




Re: The Screenshot Thread

Reply #138
@casiotone - Is that an extension of Standard or is it something else entirely?


Re: The Screenshot Thread

Reply #140
Reminds me of something; thanks for saying "CoffeeScript" :)

Re: The Screenshot Thread

Reply #141


Just something I've been messing around with.

Re: The Screenshot Thread

Reply #142
Wow! how did you do the hex grid?

Re: The Screenshot Thread

Reply #143


I'm sure it's as easy as making any other kind of grid, but using hexagon images instead. ;)

Defiant: what's it of? A turn based strategy card game?
If you use code to help you code you can use less code to code. Also, I have approximate knowledge of many things.

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Re: The Screenshot Thread

Reply #144
@Radnen
Its from Settlers of Catan. Ever since Asobrain closed registration to their knockoff (Xplorers), Me and some friends love the game and wanted a means to play where we don't have to join up and be in the same room, thus this is born.

@Angry_Pirate
Just by doing offsets really, once you have the tiles and their dimensions, it isn't overly difficult. the left column is down, the right column in up. A little tinkering and it is fairly simple.

Re: The Screenshot Thread

Reply #145
That looks cool! You might want to work on the design and contrast, though, as the picture is extremely busy (tiring to the eye).

I'm also interested in seeing the continued development of this. I played the PC version of Settlers of Catan and liked it, so... :) Would be nice to see what your own spin on it will be.

Re: The Screenshot Thread

Reply #146
@DaVince
There's a lot missing still. The map is absurdly huge for testing purposes. A lot of things aren't outlined and the graphics are not complete and lots of finicky-ing are yet to be done.

Re: The Screenshot Thread

Reply #147
Super Secret Message:

01000001001000000100010001110010011000010110011101101111011011100010000001010001011101010110010101110011011101000010000001110011011101000111100101101100011001010110010000100000011001110110000101101101011001010010111000100000010010000110111101101100011010010110010001100001011110010010000000110010001100000011000100110011001011100010000001000011011010000110010101100101011100100111001100101110
If you use code to help you code you can use less code to code. Also, I have approximate knowledge of many things.

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Re: The Screenshot Thread

Reply #148
Neato. Smooth and colourful graphics - I like a lot. Though the floor path looks a bit too much like loose rocks rather than a proper path...

You mentioned 01000100011100100110000101100111011011110110111000100000010100010111010101100101011100110111010000100000011100110111010001111001011011000110010101100100, but what does that mean for the length of this game? "Really short" almost seems a waste for the graphics...

Re: The Screenshot Thread

Reply #149
It's going to be fairly lengthy, I never did say how long it'll be. I guess you'll found out come Christmas. :)
If you use code to help you code you can use less code to code. Also, I have approximate knowledge of many things.

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Sphere Studio editor here