Re: TurboSphere
Reply #102 –
transform and masks now work...and are HARDWARE ACCELERATED. I'll probably get Circles (likely slow ones, but circles nonetheless) working before the release.
I agree, one thing that had been irking me about TurboSphere for a long time is the lack of transformBlits.
For the map engine, as with just about everything else, going hardware with the graphics has actually made it easier. Much easier. And I'm running out of other things to do, so I'm going to have to just go ahead and build it pretty soon!
On another note, I'm kind of thinking that it would be cool to have a way to set the default color mask for images and surfaces. In fact, I kind of already do it that way internally, except that the mask is always full. Just:
image.setColorMask(color_object);
//and the corresponging
color_object = image.getColorMask();
It would be dead simple to do, and this already exists for fonts and such. So I think I shall add it.