Questions before I start work in Sphere.
Hey, all. I have a few questions before I start getting involved with Sphere again. I've been out of it since before the re-launch, when Radnen's editor wasn't official, and it's just quicker and easier to ask than to look through all the documentation myself.
1) Can any current Sphere editor produce uneditable, standalone executables?
2) What's the outlook of a browser-based Sphere engine?
3) As I recall, there's functions in the API to have like, a window within the game window that displays a different map or a different part of the current map. Is there any major limitations on that?
Could I, for example, have a three-by-four grid of totally different views, each showing something completely different?
'cause I have this idea for a puzzle/platformer that would have a bunch of "panes" on screen at once, and when you walk out of one, you appear not in the pane directly next to it, but a completely different pane. Like...
v--- Walk right out of this pane
[] [] [] []
[] [] [] []
[] [] [] []
^--- Appear in this pane
...and the panes need to be able to more-or-less display stuff completely independently of one another. I could, obviously, just change graphics and jump the player around, but if I could simply use views, it'd be way, way easier.
4) This questions basically only answerable by Radnen -- there's native Xbox controller support now, I see. Any chance of native Wiimote support? It's not strictly necessary -- there's this program called GlovePIE and it has built-in Wiimote support. Still, native support would be wicked sweet, plus, if ever a browser-based Sphere were released, you'd be able to play on your Wii / Wii U web browser using a Wiimote, which would be epic.