| Message | Board | Subject | Date | 
				
					| regarding the function() wrapper in node: that is NativeModule only. Actual modules are loaded like I do it: using a new cont... | Engine Development | Re: minisphere 3.1.2 | May 21, 2016, 06:44:12 am | 
				
					| Quote from: Lord English on May 18, 2016, 04:32:48 pmAt some point I may need to replace Duktape, though.  In my experiments ... | Engine Development | Re: minisphere 3.1.2 | May 19, 2016, 02:29:51 pm | 
				
					| Hmmm.So you will be adding a large bunch of globals? Make sure they are all classes and start with capitals.Could you give me... | Engine Development | Re: minisphere 3.1.2 | May 15, 2016, 10:29:47 am | 
				
					| So what are you going to do? You don't actually mention that.My engine just always loads the audio and graphics stuff. You ju... | Engine Development | Re: minisphere 3.1.2 | May 15, 2016, 09:01:10 am | 
				
					| Just don't release so often then. Also, if you give someone a game, pack it with the version of minisphere you tested it with... | Engine Development | Re: minisphere 3.1.1 | May 10, 2016, 03:37:12 pm | 
				
					| You could just document when you add or deprecate a function/value/class/whatever.I suggest you use SemVer: breaking changes ... | Engine Development | Re: minisphere 3.1.1 | May 10, 2016, 10:34:53 am | 
				
					| Alright, called it spherepm. I decided to keep it simple for now and just have a JSON file in a repo as catalog. Then to publ... | Engine Development | Re: Delphinus: my eng... | May 08, 2016, 04:12:26 pm | 
				
					| So the code is now on GitHub: https://github.com/joskuijpers/delphinusI wanted to call the package manager 'Sphere Package Ma... | Engine Development | Re: Delphinus: my eng... | May 08, 2016, 07:57:36 am | 
				
					| Nooo why are you going with ~/ an #/ now | Engine Development | Re: Sphere 2.0 API: S... | May 08, 2016, 07:25:30 am | 
				
					| Good think I had Linear Algebra | Engine Development | Re: Delphinus: my eng... | May 07, 2016, 06:36:02 pm |