So I'm trying to make the change from the old sphere to miniSphere, but I'm old, I hate change and somethings frustrate me to the ends of the earth.
Anyways, I think it's a bug, I'm using miniSphere 5.3, and working off a blank tileset and editing it as I go. I frequently load up the game to see how things look and try to see proportions of the surroundings. The problem is that in the editor it updated to the newest iteration, but when i test the game it defaults to an old version. I've tried closing the map, and the project itself. The top part is cropped from the editor, while the part below is being ran from the engine.
I had that issue with an older laptop as well. The machine is likely too old and doesn't like converting a 64 bit program down to a 32 bit environment, it works now ever since I got a newer laptop. But I still use 1.5, too stubborn to convert to miniSphere.
So, I got a new (to me) laptop that has Windows 10 on it, and didn't have much choice to use this editor since the Vanilla one locks up when I try to edit an image.
Umm.... where do I edit resolution?
No hot keys for copy & paste in the script editor? That's a bit frustrating.
Sometimes when I load up the editor from turning on my computer, errors tend to fly...Not sure if it's something I'm missing or what..
Sorry, I should clarify that I can load a game, doesn't matter which one, but it fails to load the window when launching the game, sorry for the confusion.
So it crashes when it tries to create the window. I copied the data it contains in the technical stuff, let me know if anything else would help diagnose this.
I have a full-time job+. Not only working at least 40 hours a week I have to head off each year for a couple months and do technical training, so I'm constantly without much spare time at all. Doesn't seem to matter which season it'd be, I tend to be tied up with work and sports. Which in turn means minimal time for sphere and my projects.
It comes up with the screenshot below... but when I click technical details I can't copy&paste the information there, and it's got all the modules and some hex data.