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Topic: Sphere 5.5.2 (miniSphere) (Read 416371 times) previous topic - next topic

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  • Fat Cerberus
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  • Global Moderator
  • miniSphere Developer
Re: Sphere 5.5.1 (miniSphere)
Reply #2235
Just thought I'd give a quick heads up, there's an effort underway to make Oozaru a first-class member of the Sphere toolkit. In a future version the plan is that you will continue to be able to test your game on miniSphere with full debugging support etc., but the final distribution target will be fully Oozaru-ready.
Sphere 5.5.2 - miniSphere engine - Cell compiler - SSj debugger
forum thread | on GitHub

  • Fat Cerberus
  • [*][*][*][*][*]
  • Global Moderator
  • miniSphere Developer
Re: Sphere 5.5.2 (miniSphere)
Reply #2236
I'm currently working on TypeScript integration for Sphere 5.6. This will make it so cell init creates a TS-enabled project. Initial experiments are going well, though there remain some kinks to work out. It doesn't seem like it will be too painful though, and most of the work was already done with my earlier ts-sphere project. The goal is to get it to behave as much like native tsc as possible, without the need to install Node.js or npm first. Just a tsc() call in your Cellscript.
Sphere 5.5.2 - miniSphere engine - Cell compiler - SSj debugger
forum thread | on GitHub