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11
Sphere General / Re: What is SFXR?
Last post by Fat Cerberus -
I didn't write that mp3 decoder, that was from this project:
https://github.com/audiocogs/mp3.js

SoundStream itself is really simple to use, you just specify your sample rate and feed it raw PCM audio.  Here's the API:
https://github.com/fatcerberus/minisphere/blob/master/docs/sphere2-core-api.txt#L2012-L2062
12
Sphere General / Re: What is SFXR?
Last post by FBnil -
Wow, I have not looked into SoundStream, but that sounds rad!
whoa, a whole re-implementation like that! Lot's of code, man!
https://github.com/fatcerberus/sphere-mp3/blob/master/lib/mp3.js
13
Libraries / Re: box2d-sphere
Last post by Eggbertx -
I could be working on more "important" projects, but priorities are lame, and I have at least made some progress on this. Eventually when it's in a more usable state, I'm going to make a sort of catapult volleyball game.
14
Hellos and Byes / Re: Happy 2019!
Last post by DaVince -
Oof, I'm late! Happy new year, everyone. :D
15
Hellos and Byes / Re: Happy 2019!
Last post by Fat Cerberus -
Happy New Year!  Hopefully nobody gets eaten by the new years pig (it's like the baby new year but eatier). :tada: :confetti_ball: :pig_nose:
16
Hellos and Byes / Re: Happy 2019!
Last post by Radnen -
Hi FBNil! Long time no see! I hope you have a fantabulous 2019 too! :)
17
Sphere General / Re: What is SFXR?
Last post by Fat Cerberus -
I think at this point, now that we're using ChakraCore instead of Duktape, I would probably want to implement something like this in JavaScript, on top of SoundStream, rather than bloating the Core API with what is really high-level functionality.  Then it would even work in Oozaru (which also implements SoundStream) without further code changes.
18
Sphere General / Re: What is SFXR?
Last post by FBnil -
Sorry for the lateness:
I took the code (with the blessings of the author) from http://www.drpetter.se/project_sfxr.html
And wrote an API for it for Sphere 1.6.
It was working, stable and tested.

There was a demo games/sfxr.zip and some unittests for it games/auto_test/scripts/test_sfxr.js
Are those resources needed?
If so, where can I upload them?
19
Hellos and Byes / Happy 2019!
Last post by FBnil -
Hello community! I hope each and everyone of you have a very fantabulous 2019!

https://www.merriam-webster.com/dictionary/fantabulous
20
Engine Development / Re: miniSphere 5.3.0
Last post by Fat Cerberus -
miniSphere 5.3.0 has just been released and is now available for download.  This version brings a ton of new APIs, a brand-new, faster version of from.js rewritten from the ground up, bumps the API level to 2, brings back support for 32-bit versions of Windows in the official release, adjusts script-loading semantics to allow using .js for modules (it's like a long lost friend coming back home :P), and so much more.

Be extra sure to check out the Release Notes for this release before getting started, as there are several potentially breaking changes due to modified semantics in a few places (the Core API remains backward compatible, as promised by the mS 5.0.0 API freeze).  And for Windows users, as always with milestone releases, uninstall your previous version of miniSphere before installing 5.3.0 to ensure all stale files get removed.

Merry Christmas everybody!
:santa: :christmas_tree::gift: