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Spherical News / Re: Forum updates thread
Last post by DaVince -
I've started working on updating the forum and wiki themes to match the website theme. So far, the forum's front page and some shared elements have all been changed. Feedback and pointing out things that broke, as usual, is always welcome. :)
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Game Development / Re: The Screenshot Thread
Last post by DaVince -
I was following the Discord chat and saw the progress you were making on this, very promising and very nice!

3D in a primarily 2D-focused game engine would be very nice, and I can think of applications like those 2D RPGs on the Playstation and Nintendo DS that had some 3D objects layered on top. I think that would be an excellent addition to Sphere, especially when you can 3D model them and just use them just like that.
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Game Development / Re: The Screenshot Thread
Last post by Eggbertx -
I posted the screenshots in the Discord so I may as well post them here too. On a whim, I decided to write a Wavefront .obj model parser to experiment with 3D drawing in miniSphere. It's extremely preliminary, but here's what I've got so far. The screenshots are of a correctly loaded but not correctly (yet) drawn Suzanne, a built-in Blender model:
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Engine Development / Re: miniSphere 5.2.12
Last post by Fat Cerberus -
Okay, so I know I said that 5.2.11 would be the last 5.2 release, but the bug fixes were starting to pile up so I decided to put out another patch.  Besides bug fixes I also added an explanation of API levels to the documentation as well as showing which level each function requires.  Experimental functions are marked as such.
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Game Development / Re: The Screenshot Thread
Last post by Eggbertx -
(Though I have to disagree that it's a unique look - the Vectrex did it in 1982, after all. :P )
I meant compared to the entries in the game jam. I didn't see any other vector graphics-style games posted.

I'm going to guess that the ship is drawn as a LineLoop?  Looks really nice, and it's great to see more and more people get some mileage out of the Galileo classes.  @Flying Jester would be proud because I nicked the idea for them straight from TurboSphere. :stuck_out_tongue:

On an unrelated note, seeing things like this in action does make me think I should add an "auto" resolution option that makes the window resizable and also to use the OS native resolution in fullscreen mode...
It does, and I wrote a helper class to make working with rotating, translating, and scaling a bit easier.
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Game Development / Re: The Screenshot Thread
Last post by Fat Cerberus -
I'm going to guess that the ship is drawn as a LineLoop?  Looks really nice, and it's great to see more and more people get some mileage out of the Galileo classes.  @Flying Jester would be proud because I nicked the idea for them straight from TurboSphere. :stuck_out_tongue:

On an unrelated note, seeing things like this in action does make me think I should add an "auto" resolution option that makes the window resizable and also to use the OS native resolution in fullscreen mode...
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Game Development / Re: The Screenshot Thread
Last post by DaVince -
This is looking very nice and faithful so far!

(Though I have to disagree that it's a unique look - the Vectrex did it in 1982, after all. :P )
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Game Development / Re: The Screenshot Thread
Last post by Eggbertx -
I decided to pick my Asteroids clone that uses only Shapes/Transforms (as opposed to images or spritesets) and the font for "PRESS SPACE", and it actually does stuff now. In retrospect, I should have used this for my entry into the Ludum Dare game jam. I might have been able to finish it (maybe) and it would have had a unique look.
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I wasn't able to finish in time either. I bit off more than I could chew and got stuck on getting the enemy AI to work. On the bright side, I'll probably be able to use some of the code for my vector Asteroids clone, though I'll have to clean it up a bit since my code turned into a bit of a mess towards the end.
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Hi, this is really cool! I should probably mention, though, that this community is tiny, and so far the Sphere game engine hasn't really attracted much interest in commercial projects yet. So it might be difficult to find someone to do commercial work for here, as the four years of no responses have probably shown. You're more than welcome to stick around both here and on the Discord chat, of course. :)

I think you create some really nice sounding stuff though, so definitely following you on SoundCloud.