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Engine Development / Re: Sphere 5.5.2 (previously miniSphere)
Last post by Fat Cerberus -The engine itself has also been renamed, to neoSphere. But unlike with miniSphere, that name no longer takes center stage: It’s simply the name of the engine implementation, to differentiate it from other implementations of the Sphere API such as Oozaru.
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Engine Development / Re: Sphere 5.5.2 (miniSphere)
Last post by Fat Cerberus -24
Engine Development / Re: Oozaru: Sphere for the Web
Last post by Fat Cerberus -There are a few undocumented hoops you have to jump through in order to ensure your code runs as-is in both miniSphere and Oozaru, mainly having to do with module import conventions (they won't be undocumented for much longer, and I'm planning to add a compatibility mode to enforce them), but as long as you don't touch the Sphere v1 API, as long as your game runs on the desktop it should run fine on the Web too. That was, after all, my main goal for Oozaru.
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Engine Development / Re: Oozaru: Sphere for the Web
Last post by Radnen -26
Engine Development / Re: Oozaru: Sphere for the Web
Last post by Fat Cerberus -https://oozaru.spheredev.org/
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Engine Development / Re: Sphere 5.5.1 (miniSphere)
Last post by Fat Cerberus -28
Engine Development / Re: Sphere 5.5.1 (miniSphere)
Last post by Datomas -I don't know if anyone still even uses the forums anymore, but...
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Engine Development / Re: Sphere 5.5.1 (miniSphere)
Last post by Fat Cerberus -30