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Messages - Ma3vis

1
Engine Development / Re: neoSphere 5.6.4 (with Cell, SSj)
So... I downloaded the latest SphereStudio and I can't find the map editor or sprite editor or anything really. I see there's a project tree and a task manager but I don't understand any of it or what's it for? Should I still use the older version of Sphere?
2
Arts / [Feedback] New Content
Here's a recent fantasy project I was working on:



And I was working on a batman project for a little bit:

 

And lastly there was a pokemon project I had going on:


I also did a small sketch for the matrix too:



Any hints, tips, edits, and contributions help. Thanks ahead of time guys.
3
Hellos and Byes / Hi Guys
Just making another return.

Has there been any stable official new releases? Did Radnen ever finish his editor?
I saw Beaker released new content. Also where's Neologix, Rhuan and DaVince?
5
Game Development / Re: The Screenshot Thread

Made more progress


Adding a Colossus since most of it is Ico/Shadows of Colossus inspired
01. water, 02. windmill, 03. big tree, 04. swamp tree need to be better
Problems with the wall still -- needs cleaning, hard to read
And the coliseum requires completion

@Eggbert: haven't named it yet, was making this game for you guys, so was hoping one of you could name it
8
Hellos and Byes / Re: So sphere is still a thing!
Welcome back. Here's to hoping for enough free time soon to add to Aquatis a bit
I play regularly almost three times a week, occasionally wanting to add in some quest lines
But do understand the pressure of work, glad to know you're doing well with an awesome job
Hope you'll keep us updated or let us know how we can follow any new projects
10
Site Comments / Re: Discord server
I agree with Radnen, but prefer Slack tbh -- as that's what pixelart communities like pixelation use
@Casiotone Don't however agree with considering forums as outdated, as they're great content aggregators if designed properly
Can't say I agree with the current site design tho, do prefer the old one but will certainly adapt to the change if necessary
13
Game Development / Re: The Screenshot Thread




Made some progress and new updates, posting to appropriate thread
Have most of the basics down (tile-movement, stats, etc.) -- just needs to be simplified and finished

Still have a few issues however regarding select objects
01. the Windmill
02. the Big Shaded Tree
03. the Walkway
04. House Door
05. Small White Tree
06. the Brick Wall
07. Mossy Swamp Tree
08. the Log Fencing

Could use edits, advice and critiques on such
15
Projects / Re: Poncho [Unreleased] [Pre-Development]
Quote
  gotten a lot of the ideal gameplay worked out with a spiral notebook containing all of my notes


Next part would be to outline a working battlesystem -- the dynamic Hitbox feature is a problem for Sphere
There is a program called Mugen that allows this but it is more focused on sidescrollers than top-down RPGs

If intended on using Sphere, it's possible to cut or simplify certain features to remain
Otherwise it's possible to use/switch/replace spritesets in-game for variation between hitboxes -- checking for overlap from enemy sprites on another layer

Quote
been considering moving away from sphere to make use of 3d models


If you're able to sketch/draw, then deal with the workload it'll certainly be recommended but I would seriously consider sticking to 2D for simplicity sake

Quote
I am bad at spriting animations still


This is certainly some area I can help in for free -- send me some screenshots/concepts with tile/sprite/resolution size and I'll certainly pitch in.

The main idea here would be to think of the project as a sum of parts rather than finishing as a whole