1
Show Posts
This section allows you to view all Show Posts made by this member. Note that you can only see Show Posts made in areas you currently have access to.
Messages - Jacob
2
Site Comments / Re: IMPORTANT: Please confirm the Wiki works again for you!
3
Site Comments / Re: IMPORTANT: Please confirm the Wiki works again for you!
Quote
You do not have permission to read this page, for the following reason:
You must confirm your email address before editing pages. Please set and validate your email address through your user preferences.
I can't log in, I can't request an account, because it just keeps giving me that error. I do need to access it again as I've scrapped Ilxder 1's development with Sphere (moving to Unreal for that because it'd be a better overall fit for that game's type of development), and I'm working on something right now that I think I might be able to make into a more classic, concise 2D RPG.
4
Spherical News / Re: Forums moved to new forum system
What version of SMF were you running prior? Last I knew, they were regularly updating the SMF 2.x line.
5
Site Comments / Re: IMPORTANT: Please confirm the Wiki works again for you!
6
Game Development / Re: Licensing
Anyways DaVince, thanks for the links, I'll take a look.
7
Game Development / Licensing
Forgive me for the ignorance, but I'm terrible at understanding licenses. I plan on, when I release Ilxder, having it so players can mod the game to a certain extent, but I want to make sure they don't try making some sort of conversion based upon my work that they could then try selling or something. I can't seem to find a license that covers this.
In essence, I want players to have the ability to mod my game like Bethesda permits modding of their RPGs: you can create whatever you want so long as you don't try passing it off as your own work (I don't want them claiming they're part of my team either), redistribute the game without permission, or try selling the game or your mods for my game. Does anyone have a suggestion on what license I could consider for my game? It still uses Sphere, and I know Sphere is open-source, so would I be wisest to use some sort of open-source license, or something different?
Thanks for any answers.
-Jacob
PS: For anyone interested, I took a quick screenshot of the Aildwerd Chapel in Halmuna, the game's tutorial area and the Ilxder's home island. Lore-wise, Halmuna is the last piece of the paradise that once was Steorth (the world the game takes place in).
8
Arts / Making a variety of trees

That being said, I'm also using the trees from Metallix's Resource Competition entry, which look great (even when I had to rescale them to my usual tile size), but I still would like a bigger variety than just evergreens and plain trees. Mainly just shape and color is what I'm looking for. Does anyone have an idea of where I can find either a tutorial or resources themselves that I can use in my game (I don't mind giving credit- I just don't have the money to pay royalties or anything)?
My general tile size is 16x16, and the art style of the game isn't too cartooney.
Any ideas are appreciated, because like I said, I'm not exactly good at graphics hehe
9
Site Comments / Re: Shoutbox?
10
Site Comments / Re: Shoutbox?
11
Site Comments / Shoutbox?
12
Hellos and Byes / Re: Just checking up on you guys

Personally, I don't have the slightest clue what I'm doing degree-wise. I'm thinking about taking some Biblical courses online to get some credits and to broaden my knowledge in general, and when I actually do end up getting a degree, I'm thinking I'll be going to a nearby trade school. Either way, I'm really sure I want to work in the games industry.
Good luck going back to university! If it's something you want and are passionate about, it makes it more worth it. Seems like you really want to go for it, so I'm sure you'll do fine.
13
Sphere General / Re: MMO-style combat system?
14
Sphere General / Re: MMO-style combat system?
I do admit that a small multiplayer arena mode would be a cool addition to develop, but I'll think about that again once I'm actually closer to finishing this project.
15
Sphere General / MMO-style combat system?
That being said, I was drawing up a sample interface that would kind of work with the 450 x 370 game window that I have. Drawing it up, I based it upon what Radnen said here:
I think your game is the perfect candidate for an on-map-engine type of battle system. But they can be tricky to make.
I'm going to try to dig out the paper to give you guys an idea of what I had in mind, but I had the thought: would it be possible, or even practical, to create an MMO-style battle system with an ability bar, and some abilities? I know how complicated it would be, and I'd definitely be starting with a simpler system to test and fool around with once I get to it, but I just wonder if it would be possible to do in Sphere. I'm not really talking about having a massive selection of abilities, even, nor a customisable ability bar. I'm just talking about having certain quests in the main storyline unlock special abilities bound to the 1-6 keys, that the player can use to gain an advantage in battle, particularly with bosses.
If this wouldn't be possible (or practical according to my limited programming skills), I would settle for a simpler system, as I don't even know if anyone would like the MMO-style ability combat. I'm just curious if it's possible though. Any answers are appreciated.