Spherical forums

General Discussion => Hellos and Byes => Topic started by: Rahkiin on April 24, 2016, 06:02:22 am

Title: Hello Again
Post by: Rahkiin on April 24, 2016, 06:02:22 am
Yeah sorry, I was off the sphere-grid for a while.
It happens a lot to me, that I just lose interest for a couple of months, and then I just forget about it, until I get emails!

So what will I be doing? I will not be implementing my own engine anymore, as TS also works on OSX.
All I will be doing it working on Pegasus.

So, hi, again!
Title: Re: Hello Again
Post by: Fat Cerberus on April 24, 2016, 10:32:45 am
That's fine, minisphere 4.0 will be the first Pegasus compliant version.  I've actually already started development on some of the more low-level things, but my attention is divided between that and my game Spectacles.  The first three versions were in order to get everything stable and build up a full set of development tools (minisphere 3.0 has a debugger!) before I went making radical changes to the API design.
Title: Re: Hello Again
Post by: Rahkiin on April 24, 2016, 10:35:11 am
I would love to work together on Pegasus specs ;) As you said before, it is far from complete.
Title: Re: Hello Again
Post by: DaVince on April 24, 2016, 10:37:02 am
Welcome back. I think a fair amount of people here are like that, except for the truly regulars. :)
Title: Re: Hello Again
Post by: N E O on April 24, 2016, 05:02:30 pm
Hoi! Thanks for the idea, I think we definitely need to call something sphere-grid, but what?
Title: Re: Hello Again
Post by: Flying Jester on April 25, 2016, 03:33:29 am

Yeah sorry, I was off the sphere-grid for a while.
It happens a lot to me, that I just lose interest for a couple of months, and then I just forget about it, until I get emails!

So what will I be doing? I will not be implementing my own engine anymore, as TS also works on OSX.
All I will be doing it working on Pegasus.

So, hi, again!


I've sort of switch gears. I don't really want to work on TurboSphere as a Sphere-compatible, at least not directly compatible.

I've begun building a new engine using the best parts of TurboSphere, but without worrying about being compatible with Sphere, and continuing to move even more into script. It's called Turbo (https://github.com/FlyingJester/Turbo).
Title: Re: Hello Again
Post by: Rahkiin on April 25, 2016, 07:45:17 am
So in the light of creating Pegasus, I decided to make an engine afterall. But without most of the trouble that comes with it. So I grabbed SpiderMonkey and SDL :P Got my project running now, SDL set up. So now I can actually do prototyping (and Pegasus can be blocking).

Together with Lord English we will build Pegasus into both Minisphere and Delphinus (my engine, Constellation next to Pegasus).

I won't have much time to put in it so it will be going slooooow.