Yeah sorry, I was off the sphere-grid for a while.
It happens a lot to me, that I just lose interest for a couple of months, and then I just forget about it, until I get emails!
So what will I be doing? I will not be implementing my own engine anymore, as TS also works on OSX.
All I will be doing it working on Pegasus.
So, hi, again!
That's fine, minisphere 4.0 will be the first Pegasus compliant version. I've actually already started development on some of the more low-level things, but my attention is divided between that and my game Spectacles. The first three versions were in order to get everything stable and build up a full set of development tools (minisphere 3.0 has a debugger!) before I went making radical changes to the API design.
I would love to work together on Pegasus specs ;) As you said before, it is far from complete.
Welcome back. I think a fair amount of people here are like that, except for the truly regulars. :)
Hoi! Thanks for the idea, I think we definitely need to call something sphere-grid, but what?
Yeah sorry, I was off the sphere-grid for a while.
It happens a lot to me, that I just lose interest for a couple of months, and then I just forget about it, until I get emails!
So what will I be doing? I will not be implementing my own engine anymore, as TS also works on OSX.
All I will be doing it working on Pegasus.
So, hi, again!
I've sort of switch gears. I don't really want to work on TurboSphere as a Sphere-compatible, at least not directly compatible.
I've begun building a new engine using the best parts of TurboSphere, but without worrying about being compatible with Sphere, and continuing to move even more into script. It's called Turbo (https://github.com/FlyingJester/Turbo).
So in the light of creating Pegasus, I decided to make an engine afterall. But without most of the trouble that comes with it. So I grabbed SpiderMonkey and SDL :P Got my project running now, SDL set up. So now I can actually do prototyping (and Pegasus can be blocking).
Together with Lord English we will build Pegasus into both Minisphere and Delphinus (my engine, Constellation next to Pegasus).
I won't have much time to put in it so it will be going slooooow.