Just tried your entry. Holy crap is it hectic and difficult! Love all the little things the player character spouts, though from time to time it's unreadable.
By the way, Radnen, how far would you say Sphere-SFML is along? Is it possible yet to compile it as a HTML project and see if our games will work in the browser? That would be super neat, I think.
Hey FJ, what happened? In the end, you never submitted your game... Didn't have any more time to work on it?Will you be releasing your maze game at a later point? And if not, it would be interesting if you shared what you have...
@Radnen - those Sphere bugs you encountered are exactly the kind of bugs we should hammer out of the official Sphere 1.6 beta so that 1.6 can finally leave beta status. Stuff like SetPersonX/Y should really be doable in a talk script (assuming the person being set is neither the input person nor the person being talked to), but I'm not sure about ChangeMap.
And also make it not overwrite SGM files? If TurboSphere, Sphere-sfml, and Radnen's editor could put more information in the file and not have it wiped out by the official engine, it would be very convenient (at least I know it would for TurboSphere). It would mean that I could elegantly make TurboSphere switch to a compatibility mode for games that do not use the constructor-style engine object functions--among other things.