Apologies for late reply guys.
My internet is down, so having to hook up at a nearby gas station.
Didn't actually mean "Higher Definition" :p silly me.
Just didn't know what else to call the other project,
pseudonym semantics...
"Detailed" version is what I'll use from now on.
As for framework, game will be an action RPG,
but can be turn-based when enabled from the menu.
Also, includes FF tactics-style gameplay depending
on amount of players in party (>3).
. . .
Makes sense to go with simpler graphics so you can focus on the game. Though that would mean you could really get two versions of all the graphics, in which case I think it might be a good idea to separate these into clear directories and give the game the ability to switch between the two (when things get that far, of course).
That would be cool to implement,
just would take alot of rewriting script-wise.
If am going to work on both version, might be simpler to just keep them
as two separate projects.
At the same time, instead of clearly deciding what you're going with, you seem to be indecisive and instead plan to do both. That's almost double the work! You could choose to continue with the stylized graphics and treat your current "normal" tileset as placeholder, then spend some less time on new placeholder graphics as you need them and replace them with the stylized ones later.
Personally, rather drop the "detailed" version altogether
if I have no one to help work on them with me.
Without some kind of cooperation on the graphics
it'll take too long, and just end up with me losing interest.
The "normal" tileset is already enough trouble as is,
though it may not look it. Mainly cause of my lack of
artistic talent, or vision, and inexperience with pixelart.
And because the inhabitants over at pixeljoint and pixellation
are kinda avoiding contributing help, and making complexing
demands (additional color-space), I'm pretty sure giving up
on "detailed" version is a better thing to do.
Pixeljoint began to really help, but recently they've just stopped.
And it's hard to get a topic going with people interested.
Even harder at pixellation where almost no one will bat you an eye
unless some sort of talent is expressed. I got one comment from them
on my topic, and that was really surprising.
Just wish they (both forums) would actually help on the "normal" version
rather than talk about how there should be one more color.
Gets kinda annoying I'm still working on the same graphics
of the "normal" version for 3 days now without constructive contribution to it.
Soon as I get my internet back up (Saturday) though,
I may have a small demo ready for the normal version.
. . .
Hm, maybe an "RPG framework and tech demo" competition is in order.
Sounds good to me. I can always to a quick two week project.
Just has to have a fair time limit. Trouble graphically is what usually handicaps me.
And no, this game isn't in actual HD.
Just had to refer to it in some way different
than the other version, and didn't know how.
Only difference between the two is one additional colorspace,
because of the folks' over at other pixelart forums demands.
As for the reason you haven't seen mine, 1) I'm not very far along with the story
If you need help with this, I can in my free time.
Not hard for me to write a story, in fact may do
a tutorial for VideoGame Storyboarding whenever
I'm not working on my game.
Sorry for hijacking your thread Vakinox.
Yeah, you better be!
jk, no worries bout it.