It's hard making a game by yourself to completion!
Which is precisely the reason I included "for honest reasons why" in the statement.
Most of those are not full-scale games, in fact I'd propose almost none of them are, so I don't know what you're attempting to argue.
By no means am I trying to devalue everyone's creative efforts, if that's how anyone including yourself is attempting to view it.
Just saying, call it like it is.
Few projects I recognize for sure, which I adore, as do others among us:
Aquatis, had immense extraordinary amounts of both extravagant, eloquent quality work and effort put into it, but was a demo.
Midget Chainsaw Hands, while a fun complete project, was a small-scale platformer.
Not bashing anyone, but most of these are definitely demos and small-scale projects, as they should be coming from a community made up of first-time developers and one-manned projects.
Nothing wrong with that, just nothing has come forth on the scale of Chrono Trigger, Final Fantasy, Oddworld, Return Fire, Doom, Mario Kart, etc and so on. which is the point that was being made.
It's insane to expect that level of work from one-manned development teams.
Full-scale projects are often much vibrant and bulkier in graphics, story, side-games, content, control, and detail.
That level of work should only be expected in the propriety field, which it is. Hopefully that's understood.
As for Blockman, personally can't wait to see what's been done, because I know it will be awesome.