@Mooch: Ok, this is the most simple I can make it.
So you have a tileset. I gave some tiles names. These represent terrain. so water, grass, pavement, etc. you can change the spriteset to reflect a new terrain, like high grass on your feet, or swimming, climbing, walking slower when on mud, etc. (the function to do that, however, is empty). Give me some spritesets that have this feature and Ill give you a proper demogame.
Then, you have that non-visible toplayer which has area names. As the area is not the same as terrain, these do not need to change together.
note: The names of the tiles can be changed ONLY if you have a map with embedded tileset (create a new map, embed the tileset, edit the names, save, close the map, open the map, then export the tileset.... to change the names for the current map with external tileset...)
note2: try walking off the map. the game crashes: make sure to make SetRenderScript() empty if you allow such thing.
note 3: make that top layer visible to see the regions/areas
note4: rightclick on the tiles overview to edit their properties, like obstruction, rotation/animation and name/label.
Also, maybe you like other examples:
http://members.chello.nl/n.castillox/chibitutorials/index.htmlif there is something that is not clear, or you have other questions, do not be afraid to ask.