cellCompiler = new CellCompiler(conf);starter = new minisphereStarter(conf);PluginManager.RegisterPlugin(this, cellCompiler, "Cell");PluginManager.RegisterPlugin(this, starter, "minisphere");
PluginManager.UnregisterPlugins(this);
Wait.. so you're saying it's no longer a "Sphere" Studio now? I could then create modules for C# SFML and have an environment to create C# games... in C#!