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Code inComplete: 10 Essential Foundations of JS Game Dev
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Topic: Code inComplete: 10 Essential Foundations of JS Game Dev
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Code inComplete: 10 Essential Foundations of JS Game Dev
January 09, 2014, 06:21:10 pm
A recent series, it's mostly focused on making JS games for the web but most of the principles can likely be ported over to Sphere usage. I came across it from the recently updated
Gorenfeld pseudo-3D rendering article
and Jake Gordon (aka Code inComplete) created a
basic
JavaScript
racing
game
on the web
using it
.
10 essentials - intro
Setting up a web server
Loading assets
The game loop
Player input
Math
DOM
Rendering
Sound
State management
"Juiciness"
Some secondary links from the articles:
30 Tiny Tricks to make your action game feel better
Juice it or lose it
(YouTube)
Now, Jake's the first to say that his recommendations shouldn't be taken as bible or even as best practice (he himself points out in the JS Racer series that his JS isn't even close to ideal or the most optimized), but at least it's a good jumping-off point for getting the systems needed ready to go once the basic game design is worked out.
I personally wouldn't mind seeing that JS racer forked and modified enough to work in Sphere
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User-Made
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Code inComplete: 10 Essential Foundations of JS Game Dev