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Topic: Getting Round in Three Dimensions (Read 5447 times) previous topic - next topic

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Getting Round in Three Dimensions
Hi :) I'm Zechs. I'm new, obviously. I played with Sphere quite a few years ago, but never got far with it. Deciding to mess around again. Wish me luck. Hahaha.

  • DaVince
  • [*][*][*][*][*]
  • Administrator
  • Used Sphere for, like, half my life
Re: Getting Round in Three Dimensions
Reply #1
Hey! Welcome to Spherical. If you ever need any help with anything, we're around to help. :)

Re: Getting Round in Three Dimensions
Reply #2

Hey! Welcome to Spherical. If you ever need any help with anything, we're around to help. :)


Thanks DaVince!

  • Radnen
  • [*][*][*][*][*]
  • Senior Staff
  • Wise Warrior
Re: Getting Round in Three Dimensions
Reply #3
Hi zechs!

Welcome to the community! If you need help with anything, feel free to ask. :)
If you use code to help you code you can use less code to code. Also, I have approximate knowledge of many things.

Sphere-sfml here
Sphere Studio editor here

  • Fat Cerberus
  • [*][*][*][*][*]
  • Global Moderator
  • Sphere Developer
Re: Getting Round in Three Dimensions
Reply #4
Indeed, we're always happy to help out. ;D

Also be sure to check out minisphere if you plan on making any new Sphere games:
http://forums.spheredev.org/index.php/topic,1215.0.html

It has a bunch of new APIs and great features that the original engine can't match, most notably an awesome JS debugger! 8)
neoSphere 5.9.2 - neoSphere engine - Cell compiler - SSj debugger
forum thread | on GitHub

  • FBnil
  • [*][*]
Re: Getting Round in Three Dimensions
Reply #5
Hi zechs! Were you able to get minisphere working?