var class_bases = {};class_bases.Fighter = {Str:20, Dex:20, Con:18, Int:15, Wis:15, Chrm:16};class_bases.Thief = {Str:16, Dex:20, Con:18, Int:18, Wis:16, Chrm:20};class_bases.WhiteMage = {Str:20, Dex:20, Con:18, Int:15, Wis:15, Chrm:16};class_bases.BlackMage = {Str:15, Dex:13, Con:18, Int:20, Wis:20, Chrm:14};
//in the place of all of the if/else statements:this.Str = InitVal(class_bases[this.CharClass].Str);this.Dex = InitVal(class_bases[this.CharClass].Dex);this.Con = InitVal(class_bases[this.CharClass].Con);this.Int = InitVal(class_bases[this.CharClass].Int);this.Wis = InitVal(class_bases[this.CharClass].Wis);this.Chrm = InitVal(class_bases[this.CharClass].Chrm);