I'm going to have to do one of two things:1. Preprocess all files so that const will act as var (via string replace).2. Modify the Jurassic lexer to recognize const and treat it as a var if I'm quick 'n dirty, or as a privileged var if I have time.
Edit:Also .__defineGetter__ and .__defineSetter__ are not ECMA standard, and quite a lot of games use them. :/
Issues with Sphere-Sfml:1. For say a 48x48 image, the range of 0 to 47 is used. In Vanilla sphere the range of 0 to 48 can be used.
2. Rotations go the opposite direction compared to Image.rotateBlit.
1. For say a 48x48 image, the range of 0 to 47 is used. In Vanilla sphere the range of 0 to 48 can be used.
In plain English, Sphere primitives rotate counter-clockwise. Sphere surfaces rotate clockwise. Or in other words: freakin' opposite.Sphere primitives: 180 degrees is north.Sphere surfaces: 180 degrees is south.
Script error in '', line: 0ReferenceError: SCRIPT_ON_ENTER_MAP is not definedScript error in '', line: 0ReferenceError: SetRenderScript is not defined
edit: Also, why are all the script errors listed as being on line 0 with no filename?
What seemed odd to me was the "SetRenderScript is undefined" line, when the included test suite uses it just fine.