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Messages - Mooch

The NX was revealed yesterday as the Switch, and basically all the rumors were true; it's a console/handheld hybrid with snap-away controllers where the sides of the controller either snap onto a sort of controller dock, or onto the sides of a portable screen you can take wherever.

Each half of the controller looks kind of like a short, flat Wiimote with a robust-looking analog stick (not sharing an x-position, 360-style), four buttons (XABY on one half, arrow buttons like the N64 on the other) and two other buttons; a Home and literally-shaped "plus" button on one half, and a "C" button and literally-shaped "minus" button on the other. Each half also has a shoulder button, possibly two.

Each controller half is layed out in such a way that you could use them like a pair of Wiimotes, so two people could play on one screen on-the-go. And indeed, you can play without hooking the controller halves up to anything, just holding them like a wireless Wiimote and Nunchuck.

The console apparently comes with a default controller dock for couch play that is basically just a rectangle that the halves snap on to. It looks like it has separate battery LED indicators for each side. The dock itself may or may not be touch sensitive. It's not known whether the screen is touch sensitive, though. It wasn't used that way in the reveal trailer. (My guess is it DOES have touch functionality, but they avoided showing it off in the reveal trailer to distance themselves from the Wii U.)

There's also an optional Switch Pro Controller you can play with instead.

It does not appear that you can use the portable screen and the television simultaneously ala Wii U. To play on TV at all, you have to rest the screen into its dock, which shuts the screen off and indeed blocks it from view entirely.

The people playing the Switch were shown playing Breath of the Wild, Splatoon (possibly a sequel), a brand-new, "real" 3D Mario platformer and Skyrim.

Also, the console uses game cards which plug into the screen portion of the system, not CDs. Which, just let me say here, I'm quite happy about. Optical media is dead. It's been dead for a decade, it's about time major companies start abandoning it.

No real details were given, this was obviously a very preliminary teaser trailer slash hype generator, and nitty gritty details will come later. I'm actually quite curious as to whether the version of Skyrim shown was a Switch-made version, or whether the Switch can just run Steam (which I've suspected of the NX for a long while now, and would certainly be a selling point).

* * *

Okay, opinion time. As a lifelong Nintendo fan, I have to say. I'm kind of disappointed. I mean, the Switch is gonna be fun, it looks neat, it'll have Nintendo's killer first-party games which are always worth their systems on their own. If it plays mobile or Steam games, all the better.

But for the first time in a long time, this doesn't feel like, "ooh, something new." It feels like "portable Wii U." Which isn't exciting. And I love the Wii U.

More to the point, the Switch doesn't feel like Nintendo leading, forging ahead and being unique like they always are. It feels like an attempt to curry Xbox and Sony fans, plain and simple. Sony and Microsoft consoles have always been essentially interchangable, with Nintendo being this wacky, quirky, cartoony, unique third party. The Switch feels like just a generic modern console, regardless of being portable.

Maybe I'm not being fair. We barely know anything about it. And either way, I'm getting it on launch, like I did the Wii U and Wii. It's just...especially showing off Skyrim (a nearly five year old game at this point), it just feels like Nintendo is trying to be like any other generic modern console, rather than their bizzare usual selves. And that's kind of sad.

Also, you can sort of view this as Nintendo giving up on the console market. The Switch is essentially a handheld, just with a default way to play on a television. Which is also kind of sad.


Well, at least I have a new, real Mario to look forward to.
Off-Topic Discussions / Re: Mooch and Radnen are writers.
Never finished Rings myself, but maybe I should. Especially with as many modern fantasy authors trying to distance themselves from it and maybe even talk a little smack on it. I watched a panel on magic systems on Youtube the other day and there was a little bit of an anti-Tolkein bent. Like, "here's what he did wrong, and that's why my magic works this different way." And of course George RR Martin says a lot of "with all due respect" stuff about Tolkein, and he's a pretty big voice in fantasy at the moment. I wanna read it to confirm my suspicions -- that it's actually WAY better than any of the stuff of any of the atuhors smacktalking it.

Rings was too...advanced for me last time I tried to tackle it, but that was a long time ago. I actually hated reading as a kid, only started in college.

I know what you mean about LotR making you feel like a better writer, though. Wolfe's Book of the New Sun made me feel like a smarter person after reading it, let alone better writer. I've since heard it described of him that "he's smart to make you smart" as opposed to show off how smart he is and lorde it over you.

Who's your favorite author?

Oh so as for that kind of relationship, I did hold my older King Arthur stories close, but on this latest rewrite it has just become an old friend, because technically that's what it is. My other writings like the Adam Wright story I feel detached from and sort of alien to. If that story tanked or got huge I wouldn't really care either way, though certainly I'm hoping it'd be big someday.

I don't not care either way. Given that I'm semi-abled and have no hope of ever holding a normal job, I really, really care if my books are successful, heh. It's just, that's a practical concern, not an emotional one or a yearning for validation. I won't talk in terms of good and bad, but I'm happy with the kind of writer I am, so I'm not looking for praise or accolades. Though success enough to live off would be nice.

In fact I held on to my stories so close I actually didn't read much else in terms of fantasy. It may have been my favorite genre but I had fears I'd read something I did that was done already. Nowadays, I rather enjoy reading new fantasy, not because it was done over and over again, but because it can help me offer new perspectives, new insights into what may or may not happen.

I think all writers are like that at a young enough age. If you visit writing forums, you'll see that a lot -- "hey, I have this idea but I don't want anyone to steal it, but I want some critique, so sign this contract and send me an encrypted email if you wanna look over my stuff." I was like that, too.

Stephen King, for example, is an animal. He says things like, "If you hadn't finished a novel in three months, there's no way you're willing to go back to it and finish it off... Might as well start a new novel." But, dammit, I'm not a plot-providing machine! Sometimes a good story has good lore and it my mean taking time away to think of these new histories and areas. And I'm not a writer by trade, it's just one of very many hobbies that I have. I could write easily a chapter a month and finish in 4 years.

He said in a back-and-forth with George RR Martin recently that he writes six pages a day, every day. That's how he writes so many books -- if you think about it, that means sixty pages every ten days, about 180 pages a month. Factor in variable lengths and editing and that's four books a year.

His style allows for that sort of thing, though. He doesn't write second world epic fantasy, which requires hugely planned and plotted backstories and such. He just sits down and starts writing and whatever comes out comes out.

I'm currently aiming for one complete "scene" per day.

Sorry if I'm talking your ear off, by the way. All my RL friends have heard me blab about my writing so much that I'm starting to feel guilty, lol. And I'm not a member of any writing forums.
Projects / Re: Sphere 6502 emulator
Not sure if you're still playing around with this but I just had a random thought -- the NES and SNES run off of modified 6502 chips. Would it be possible to program an emulator in Sphere if this got up and running?
Off-Topic Discussions / Re: Mooch and Radnen are writers.
My King Arthur book follows a 16 year old kid named Arthur after his father who was the King Arthur of old and died on a great battlefield by the hand of Lancelot (not Mordred as the Welsh annals have shown). This 16 year old kid actually is from the present times, 1983 United States, but he was transported here by Emrys (Merlin) to protect him from the evils of Lancelot in a corrupted Avalon. Eventually Arthur meets Morgan a young girl bearing magical talent and re-enters the land to search for a missing boy. Turns out it becomes a lot more involved and he may eventually take over the throne to claim his father's kingdom for himself.

Oh yeah. You definitely need to read The Wizard Knight. It's about a teenage kid from around 1950s or '60s America who, on a camping trip, wanders out into the woods and ends up in an original, but Arthurian-inspired fantasy world. The twist with this one is, when he wakes up there, he has the body of an adult. So that's how people see him and treat him. At first he just wants to find a way back home, but he ends up getting caught up in the affairs of the kingdom.

It's treatment of elves and faries and magic is particularly interesting, as is the conceit of a child trapped in an adult's body as the main character. It's multi-layered world is also something very fascinating that I haven't seen done elsewhere. I'm sure it has been, it's just rare enough that I haven't encountered it.

The whole book is framed as an epistolary from the boy to his older brother back home in America, so it's strictly first-person, which both allows the story to move at a very brisk pace (if something didn't happen directly to him, even if it happens moments later to a character he was just speaking to, it doesn't happen on page) and cover a lot of ground in two relatively-short books, and lets us have direct insight into this boy-in-a-man's-body as he deals with that complication.

As for the historical fiction, it's not a YA novel and is far more mature and darker. I'm trying to write it like an HBO show, keeping the mature themes of Starz's Black Sails, or Game of Thrones in mind.

Ooh, if you're doing something HBO-ish, have you tried writing in unusual ways? Because I also have a story that's intended to be HBO-like (actually, my inspiration is ABC's Lost), and I've actually decided to write it as a script first, and then fill in narration to make it a book.

I'm a very lazy, negligent writer, and I've found in recent months that breaking away from writing prose in the typical fashion helps. I'm writing another story as a play-by-post forum RPG, but with myself, and that's also coming along nicely, as is the script-y one. Both coming along much more nicely than my traditional efforts at writing prose in the typical way.

There is an interesting history here though that has never been done before. There is a privateer, endorsed by Thomas Paine who wrote the pamphlet Common Sense. That privateer was known as William Death, and he was no fake. He took on contracts in the English Chanel and eventually dies in combat one day. I'm trying to mold him into a drinking, heavy-hitting, swashbuckling pirate privateer who does not do things "by the books". Adam Wright finds himself aboard his ship, and starts a grand plot involving secret societies, the French and a plot to take down the idea of a "United States" before the concept ever came about.

Will your William Death be played by Johnny Depp? :p

This is actually sounding like something that would get picked up by HBO. Or maybe the History Channel...once they get bored of Ancient Alien shows.

William Death hates the french, and stops at nothing to seek revenge. He is one of the characters in this book that are a part of a secret society started by Henrietta Howard, who was the King of England's mistress. She dislikes the English rule, and so started this society to turn the American Colonies into an independent nation. No "taxation without equal representation" as the Tea Party members said. Now in my book, I'm thinking of having Adam Wright, the main hero, mutter these words first, and so therefore starting a small blip in history. I want him to be the "Vessel of Instigation". Much like how Forrest Gump was through a later era of American history.

You could be cute and switch it around. Have Adam, in some private meeting, say something like, "until we secure equal representation, we shan't accept taxation," and then Ben Franklin, being the smooth speaker and trisky Hobbit that he is, at some public event whips out "no taxation without representation." Adam could even be on the sidelines with a "jerk stole my line" look on his face.

It breaks heavily from actual history, but a scene like that would be gold.

My King Arthur book has been in and out of production for nearly 12+ years! I started a book way back in early middle school. So it has been a long, long journey to get to where I am with it today. I think I'm on my 4th rewrite. The first attempts were just really bad.

Yeesh. It's crazy how long it can take to write a book.

I've been working on my big children's fantasy series since the summer of 2006. I'll never forget it, because it's a multi-book series and when it was first coming to me and I was coming up with titles for the books, the final book in the series was going to be called "The Four Deathly Kings." It's a play on "four heavenly kings." However, mere WEEKS later, Jo Rowling announced the title for the final Harry Potter book. "The Deathly Hallows."

I was like, "aww, come on!" Because my series is about a boy who stumbles into a parallel magical fantasy world, so I knew regardless of how different it might be, in a post-Harry Potter world, it's invariably going to get compared to Harry Potter. So there's no way I can use that title.

It's fine. I've come up with a different, cohesive naming structure for the series altogether since then, but still. There'll always be a silly part of me that's like, "Jo Rowling stole my adjective!"

~ ~ ~

I meant something a little different by "relationship to one's books," though. I meant in a more abstract, general sense. Like, I mentioned how a lot of authors say that their writings are like their children, for example.You hear a lot of talk like, "oh, I don't have a favorite among my books, they're all equally important to me," and they'll say they religiously avoid reading reviews because reading a negative review about their book is like someone saying something terrible about their children and they just can't bear to hear that.

Or you have a lot of authors that talk about their books like their lovers, guarding them jealously and passionately. These are the types who make a fuss about fan fiction "ruining" their books, or bemoan film or television versions of their book for "sullying" the story by changing something. These kinds of authors typically do read reviews, and occasionally, react very badly to a negative review, attacking the reviewer for failing to see the brilliance of their book, in the same way you might defend a spouse if someone slung an insult at them.

To varying extremes and degrees (and acknowledging that it's a continuum, not an either-or), I see these attitudes a lot. A lot a lot. The wide majority of writers I know say that their books are like their children. That's a very common sentiment. And I just don't remotely feel that way.

My books feel more, or old friends. Entities that I adore, but respect, and trust to be able to stand on their own. I don't feel the need to protect them like they're precious babies, or justify them to people who don't like them. I've just never felt a super-emotional response to criticism of any of my writings, or existential dread at the notion that someone might think they're completely lacking merit.

To be fair, I have not yet published any of my works. Very few people have seen any of my writings, and almost all of those who have have been face-to-face with me. Maybe once I put my first work out there into the world and an online reviewer tears it to shreds, I might become more jealous and defensive.

But for me, right now, I feel like, "my work can stand up on its own." I don't feel the need to hold its hand like a dottering preschooler and guard it from the harshness of the world and explain to the other parents that it's "gifted" and complain to the teacher when it doesn't get first place. I have faith in my writing. I'm eager to put something out, let it leave me, and watch it blossom.
Off-Topic Discussions / Mooch and Radnen are writers.
What the topic title says. I know I can talk peoples ears off for hours about my writing, so I figured I'd make a separate topic for just that.

Quote from: "Radnen"
I too am an unpublished writer! :) I am currently writing several novels... But I'm mainly sticking to a main one right now. It's a King Arthur novel (They seem like a dime a dozen, I know) but I'm incorporating some interesting elements, including characters from the Welsh Mabinogion, which fits well with Arthurian legend in some narrative vein. I have even begun creating a new language that borrows from both normal English pronunciation and Welsh/Gaelic words (native Welsh words are unkind to our humble English attempts at pronunciation).

Have you read Gene Wolfe's "The Wizard Knight?" It's an absolutely fantastic Arthurian-inspired, though original, fantasy. It's two books, confusingly The Knight as the first and The Wizard as the second. It's incredibly straightforward for a Gene Wolfe novel, which is refreshing from his normal Byzantine, labrynthine Gordonian knots of novels.

I'm a conlanger, too! I just love linguistics and the creator in me can't help making my own. I'm more of a conworlder, I'm pretty lazy as a conlanger, but I really don't have any intention of making a singular, perfect, fully-formed conlang. I'm perfectly happy doing just enough to make something visible and showable, and even just playing around with grammatical concepts.

I conworld and conlang for the sake of it, as well as sometimes for my various stories. Well, I guess technically any time I write a story that's not set on Earth I'm technically worldbuilding, but most of the time that process is naturalistic. I only really call it conworlding if I sit down and actually come up with what the world is like unto itself.

Quote from: "Radnen"
Another novel of mine takes place between the golden age of piracy and the Revolutionary War in an era known as the era of privateering. Most notable for the Seven Years War. The story follows one Adam Wright, a son of a carpenter who goes on a glorious adventure, but with privateers, slave traders, and the American Revolution. It revolves around a special (fictional) document that predates the Declaration of Independence and sets into motion the events of people in three continents (England, France and the American Colonies). Characters like Thomas Paine, Benjamin Franklin and Henrietta Howard make appearances and the fictional characters of Adam Wright molds these characters in small to large parts by merely being in a part of their history. This is put on hold now since I want it to be great, but I need to do a lot more research to make it the way I envision it. Unlike code, people are unwilling to read v2.4 of the story when I update it.

I'm not into historical fiction but that sounds pretty neat. And I also have stories I'm putting off because I'm not good enough yet. I'm actually currently working on a Young Adult novel (well, multiple, plus a children's fantasy series) which is both more marketable and less demanding of whatever talent I may possess.

Which isn't to say I think of them as lesser! All my stories are equally important to me (well, that's a lie, but it's close). It's just, all things being equal, writing something along the lines of Sabriel is less daunting than writing something along the lines of Lord of the Rings.

Not that I work principally in fantasy, but that is what my first few planned releases are. I actually just finished the extended outline for my one YAF novel the other day. Now for the comparably-arduous task of actually sitting down and writing it, lol.

Here's a question for you. What's your...relationship with your stories like? I very often hear published, professional writers speak of their books either like their precious babies or their temperamental lovers, and neither is remotely true for me.
Well, the main advantage to using a program to make the videos is doing it all in one pass. A screencast tool will record audio and video. I just sit down, record, and boom, done. If I do it the traditional way, I have to manually stitch together video and audio, and of course, hand-do all the visual effects individually for every video. I mean, I'm assuming good video editing software has extensible scripts, so I could automate to some extent, but...

My main concern is whether Sphere would be particularly unsuitable to this odd production method. If so, I might look elsewhere, even just to Game Maker. If not I might actually give this a go.

I am planning to do "dry run" videos. Record and not release, just to get a feel. That's good advice, though, thanks.

I could not just use a slideshow program, though. What I have in mind is much more...involved.

Okay, so basically, as you know, I design games for fun. Well, one thing I've liked doing since childhood is making mockups of huds and menus and pause screens and such. I started out with Mr. Sketch markers and paper, did a few things on computer later on (all of which were lost when my childhood computer fried ;_;). I'm no visual artist, but still, it's fun.

Basically, I want to present videos on my channel like they're a (retro) game. The intro would be a command-line interface typing "C:/channelname/videoname.exe" then jumping to the intro screen proper, with a chiptune theme song (nice and short, maybe three to five seconds), then going into the video proper.

The video is essentially a "game" world, with a character as my avatar who actually talks to the screen, and he'd use the game interface of his world during the course of the videos. Pull something out of a treasure chest, walk to another screen, pull down a menu, what have you.

That would be VERY meticulous and time-consuming to do via editing (I am no animator), but exponentially faster and easier if I actually did have a "game" that I was simply screencasting to make the videos.

The graphics are going to be a problem because as I said, I'm no visual artist. And finding a way to showcase images of actual real stuff in this retro game world without it looking out of place is a problem I have yet to think up a solution to. But I don't think anyone on Youtube is doing anything remotely like this, which has a lot of value in and of itself (if done well, of course).

I worry I'm being unrealistic. You've seen how well I've stuck through with my Sphere game projects before. Still. There's no harm in trying, and in programming something this ambitious, I might actually finally properly learn coding, lol.

Let's take writing talk to another topic, because that's awesome but something else entirely.
Actually, this recent one was the first North American Nintendo Direct with those other peeps (they're from the Treehouse). From the time they began until his death, Satoru Iwata did the Directs, with occassional Reggie. Since Iwata's death, Reggie's been doing it solo, until this past one which brought out the Treehouse bunch.

It's neat to see, but man, that one guy seemed kinda nervous. The woman and the other guy have been on livestreams and E3 stuff a bunch before, so they seemed a lot more comfortable.
Vince, oh my god! I saw Punch Club on the September 1st Nintendo Direct! (It's exactly at the 13:00 minute mark.)

That's so cool!
I noticed you've very conspicuously avoided mentioning how much this setup cost :p

Actually, I'm reminded of that article that made the rounds some years ago of something like "high-end gaming PC runs Crysis at consistent 60 FPS for under $300." The guy just waited to buy all the parts individually until they were on super-good clearance sales.

I should keep my eyes out for sales and do the same...
I'm a writer. It's in my blood. If you cut me, words come out. I'm working on some books, but as you may have guessed, it takes kind of a really long time to write a book. Too long for my satisfaction. As such, I write a lot of little...articles, I guess. On anything and everything.

I've never published them anywhere because, well, I've simply never taken the time to start a blog or whatever. Besides, who reads blogs, other than of already-famous people? It'd be a total waste. I do wanna share some of this stuff, though.

I've been told I have a nice voice, and I already have all these things written, so I've been thinking lately, why not start up a Youtube channel? Daily 2~3 minute videos about all the stuff I write about might actually get some attention where a blog would not. And it'd be fun!

But video editing is a skill I lack, and it's kind of hard and time-consuming. All the big Youtube channels that post daily videos have professional editors, separate from the writers and/or on-screen personalities, who do nothing but put in eight hour workdays editing, and from what I hear tell, they just barely manage to keep pace. And individuals who do everything themselves (Artifexian and Xidnaf are two language/conworlding channels I love) take weeks if not months to make videos.

As I said, I just wanna do this for fun, and I already spend a lot of time writing. I'm definitely not looking to spend hours and hours a day doing videos the traditional way. So I've been thinking about it, and I had an idea, and I want you to tell me if it's crazy or not, doable or not, advisable or not, etc.

Basically, I thought about making a program in Sphere (just because I'm familiar enough with it and it'd be too much of a schlep to program anything from the ground up) to sort of live-create videos.

How it'd work is, it'd display a main screen with my own little avatar (I'm not filming myself, this would be all digital) sort of facing the screen and giving a face to my voice, and I'd have the Sphere "game" programmed to, whenever I press a given keyboard key, display an image in some animated way (spin on screen, pop up from the bottom, whatever) or play a video clip or a sound effect or what have you.

To actually make videos, I'd run some sort of screencapturing program, record myself with a microphone reading my articles, and press keys to show images or whatever as they came up. As opposed to doing all that editing in a video editing program. Just do it all in one pass.

I'd obviously still have to do some small amount of video editing, just to produce an MP4 to Youtube's specifications, and to cut out any bloopers and maybe synch/normalize the audio, but the point is, I wouldn't be tweening or doing visual effects or anything in the editor. There'd essentially be no "post-production" whatsoever, just a very minor amount of formatting.

The turnover rate for these videos could be very brisk for one random guy doing it all by himself. Without having to learn video editing or spend hours doing such, without having to stitch together video and audio, without having to add crawls or tween or interpolate or what have you. I could just program any new effects or transitions or whatever I want once, then call them up at the push of a key.

And it'd give my videos a very distinct look and feel, especially with the visual aesthetic I have in mind.

Is this feasible? Is this a really stupid idea? Reading all this, do you have the urge to talk me out of this? Because as you may have guessed, I'm a guy who has big ideas, but is terrible at determining their reasonability, or following through on them.

Lemme know what you think.
Congrats on the job! Didn't realize you were planning to go so far with VGDB. I thought it was basically Wikipedia-ized GameFAQs with a better interface.

The problem with the Wikipedia list is poor formatting. I'd still have to do a LOT of manual work. And I figured your VGDB would probably have an API from which I could automatically pull info.

If the plan was to allow so much as desktop app gaming integration, wouldn't you be worried about competing with Steam? Not that you shouldn't aim high, but that's stepping pretty hard on Steam's toes, and I'm not sure anyone can compete against them.
I'm trying to get serious about game development lately. Been actually learning Javascript, Blender, gaming math, electronics and engineering, been practicing drawing, I've always fooled around with tunes and I'm gonna try to properly compose some of 'em, etc.

Since I'm mainly going for a low-bit, low-res look (err, Blender's mainly for fun and education), one thing I'm looking into is color palettes. Limited color palettes, that is, and color theory in general. It's a bogglingly-complex subject (look at the analysis this mere 32-color palette!!) with no real good beginner jumping-in point and a lot of "tutorials" saying "you just have to play around and get a feel for it."

Anytoots, since most of you have actually created proper games, at least Sphere stuff, I'm wondering if anyone's given color theory any serious thought.

I'm currently trying to create some very basic palettes of my own, to use as I learn pixel art, though I'll probably do most of my practice art using the NES palette, since I probably won't design a useable palette until I get decent at pixel art. Maybe I'll post stuff as I progress.

(BTW, one thing I find fun is coming up with color names, THEN choosing colors to fit them, with a theme or genre in mind, like space shooter or fantasy RPG.)
So did you ever get anywhere with the vgdb? I could use a good source of searchable vidja game data -- I wanna start a Youtube channel! Among things, I wanna do video game analyses. Since there's already so many of those, though, I'm focusing on what makes good games great, rather than bad games crappy.

It's a schlep assembling data from piecemeal, often highly-commercial sites all over the place, though. I'm currently trying to assemble a comprehensive list of 2015 console releases in the U.S. and having trouble.
Well, it works. I wanted to create an array with Color objects, to allow for advanced messing-around later on, as I add more features.

Code: (javascript) [Select]
function game(){

var ColorLevels = [0, 63, 127, 191, 255];
var ColorArray = new Array();
var SwatchSize = 32;

for (var ir = 0; ir < ColorLevels.length; ir++) {
for (var ig = 0; ig < ColorLevels.length; ig++) {
for (var ib = 0; ib < ColorLevels.length; ib++) {
ColorArray.push(CreateColor(ColorLevels[ir], ColorLevels[ig], ColorLevels[ib]));

var SwatchX = SwatchSize;
var SwatchY = SwatchSize;

for (i = 0; i < ColorArray.length; i++) {
if(SwatchX < (GetScreenWidth()-SwatchSize*2)) {
SwatchX += SwatchSize;
else {
SwatchX = SwatchSize;
SwatchY += SwatchSize;
Rectangle(SwatchX, SwatchY, SwatchSize, SwatchSize, ColorArray[i]);


Added a little border, too. Not exactly efficient, but my M.O. is to get the thing working, then tidy it up.

I noticed after I was done that my doing things this way was based on my TOTALLY unfounded assumption that you can read and manipulate Sphere "Color" objects. I wanna do things like be able to arrange the swatches in various ways; highest red first, green lower than blue first, what have you. And of course have text to show the RGB of each.

@Lord English: Coolio. I haven't tried any of the other versions of Sphere. Been meaning to, but I'm so comfy in vanilla I'm worried it'll mess me up.
Oh man, I can't believe I didn't think of the Gurren Laggan connection. They even showed off the drill-armed robot in the initial trailer.

There's Smash Kirby in that too, right? Does he actually literally control like he does in the Smash games?