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1
Engine Development / Re: neoSphere 5.9.2
Last post by Fat Cerberus -
I'm just glad to see miniSphere still gets some work on it every once and a while.

Yeah, I don't have a lot of motivation to do feature work anymore, now that the engine is feature-complete[1] (I'm primarily motivated by necessity, which makes hobbies hard), but I do try to keep up with fixing bugs that people find.

That said, I'm quite proud of accomplishing the initial goal I set when I started working on neoSphere which was to make the "true" Sphere 2.0, backwards compatibility and all.  I probably went above and beyond on that, to a fault even - in that the v1 and v2 APIs aren't mutually exclusive and it's completely possible to mix them in the same codebase.
This even extends to Oozaru, as despite technically not being feature-complete yet, enough is implemented to run Specs so it might as well be...
2
Engine Development / Re: neoSphere 5.9.2
Last post by Radnen -
You've done fantastic work, Fat Cerberus! I do try to log in once every month or so. With the rise of so many indie games, I'm still surprised Sphere hasn't grown too much... I first found out about it on... sourceforge! Believe it or not, haha. I'm just glad to see miniSphere still gets some work on it every once and a while.
3
Engine Development / Re: neoSphere 5.9.1
Last post by Fat Cerberus -
if anyone's wondering why the 5.9.1 release is missing the eaty pigs I promised it's because of an unexpected pig shortage... basically what happened is at the last minute all the pigs ate each other before I could get the release out.  on the plus side there were literally hundreds of pigs and someone apparently slipped them Red Bull so it was really, really funny to watch[1]
4
Engine Development / Re: neoSphere 5.9.0
Last post by Fat Cerberus -
the next release will add a bunch of eaty pigs that eat all your code after you write it so maybe be prepared for that

also the pigs will increase the size of the download by approximately 812pB[1]because pigs are super morbidly obese and also fat
1 pigabyte = *MUNCH*
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Engine Development / Re: neoSphere 5.8.1
Last post by Datomas -
Neato.
6
Game Development / Tell Them Who We Were
Last post by Beaker -




https://rpgmaker.net/games/12487/

Introduction:
"Our species is extinct. While we tried to save ourselves, we failed and are resigned to our fate. In the last moments of our existence, we created you, a ship and artificial intelligence to explore the galaxy for other signs of intelligence, and show them memories of our history from your data banks."

"If there is someone out there, find them, and tell them who we were."

How to play:
Extract TellThemWhoWeWere.zip to a new folder and run "TellThemWhoWeWere.exe". Explore the galaxy and try to find intelligent life.


Controls:
W/UP - Accelerate ship
S/DOWN - Decelerate/reverse ship
A/LEFT - Turn ship left
D/RIGHT - Turn ship right
SPACE - Brake
M - Toggle map
LEFT CLICK - Investigate star.

Notes
The screenshots above are from the Sphere1.5 version, which had slower performance so the number of stars were limited.  The download link is to the minisphere version which increases the number of available stars to explore.

Also, this game was made at TOJam 2022.
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Engine Development / Re: neoSphere 5.8.0
Last post by Fat Cerberus -
5.8.0 is out, adding static functions for directly constructing basic transforms, e.g. Transform.scale(2.0, 2.0) returns a 2x scaling matrix, skipping the new Transform() step.
8
Engine Development / Re: Oozaru 0.4.2: Sphere for the Web
Last post by Fat Cerberus -
Just released 0.4.2 which removes the requirement to use Chrome.  The engine will now run in Firefox and Safari as well.
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Engine Development / Re: Oozaru 0.4.0: Sphere for the Web
Last post by Fat Cerberus -
The first official beta release of Oozaru is finally out: version 0.4.0!
https://github.com/spheredev/oozaru/releases/tag/v0.4.0

To make it as easy as possible to dive in, Sphere Studio 2.2.0 was also just released and supports testing games in Oozaru locally.  Just unzip the Oozaru distribution to a folder of your choice and point the IDE at it and you're good to go!
https://github.com/spheredev/sphere-studio/releases/tag/v2.2.0
10
Engine Development / Re: neoSphere 5.7.0
Last post by Fat Cerberus -