Looking at your crash logs, it seems like it's crashing while freeing textures? And the cause is apparently a use-after-free. So maybe Allegro is mismanaging something...Any chance you could send me a project I can use to try and reproduce?
var raw_data = new FileStream(FS.fullPath(name, this.folder), FileOp.Read);
I don't see any MEngine.prototype.scale() function, are you sure the version you uploaded is the broken version?
I feel bad that it feels like I'm endlessly asking you to help with bugs
Quote from: Rhuan on August 24, 2017, 04:43:36 pmI feel bad that it feels like I'm endlessly asking you to help with bugs Don't. Seriously. miniSphere was developed in the first place because I was fed up with all the glitches and crash bugs in Sphere 1.5 (towards the end, when Spectacles was pushing the engine to its limits, I saw a LOT of segfaults). So if there's any chance there's a bug in the engine that I can fix, I'm more than happy to try to hunt it down.