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Display name:
Flying Jester
Posts:
1,161 (0.288 per day)
Custom Title:
TurboSphere Developer
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Alaska
Date Registered:
March 09, 2013, 09:40:40 pm
Last Active:
October 23, 2019, 05:01:16 pm
Local Time:
March 18, 2024, 09:49:16 pm

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Recent Posts

Message Board Subject Date
That's not a great method even on Linux, the proc filesystem is not very consistent or portable even between kernel versions. Engine Development Re: miniSphere 4.8.4 August 24, 2017, 10:33:30 pm
Quote from: Rhuan on August 20, 2017, 04:28:39 pmA couple of notes on my points above:V8 documentation: a lot of content on t... Engine Development Re: miniSphere 4.8.3 August 21, 2017, 09:40:52 pm
There's a reason that I had proposed for Pegasus (and implemented in TurboSphere) clients and servers explicitly being differ... Engine Development Re: miniSphere 4.6.0 July 12, 2017, 10:20:48 pm
Well, a lot of the lines in that function are because one: Sphere 1.x does all GC rooting there manually (and does a lot of u... Engine Development Re: miniSphere 4.5.11 July 03, 2017, 01:39:02 am
If you do use it directly, you usually want to put it into your game's engine code. In my prototype games (mostly RTS and puz... Engine Development Re: miniSphere 4.5.11 June 30, 2017, 06:08:28 pm
I managed to avoid any of those issues by only ever using nearest-neighbor filtering for zooms. That should never cause bleed... Engine Development Re: miniSphere 4.5.11 June 29, 2017, 02:38:48 pm
I also wouldn't look too much at how the old Sphere drivers worked, they tended to be assuming a very fill-limited architectu... Engine Development Re: miniSphere 4.5.11 June 28, 2017, 06:34:13 pm
Quote from: Fat Cerberus on June 28, 2017, 12:00:36 pmSo apparently Sphere 1.x implements Complex in OpenGL by drawing it pix... Engine Development Re: miniSphere 4.5.11 June 28, 2017, 03:59:35 pm
Assuming that the performance is reasonable, I think that being better maintained is a big enough plus given how important an... Site Comments Re: Idea: eventually ... June 23, 2017, 04:53:17 pm
Unfortunately, a number of my better tech demos (including Attack! and Organ Grinder) I never actually released, and they are... Sphere General Re: Collection of all... June 06, 2017, 10:58:07 pm

Recent Topics

Subject Board Date
Colliding a Sphere wi... Programming May 18, 2016, 05:05:36 pm
I wrote a joystick te... Off-Topic Discussions May 01, 2016, 05:29:20 pm
Some Fonts for Sphere Resources December 07, 2015, 09:56:37 pm
Google's Machine Lear... Off-Topic Discussions June 26, 2015, 06:41:16 pm
Chrome (and Chromium)... Off-Topic Discussions June 23, 2015, 04:02:40 pm
WebAssembly Off-Topic Discussions June 18, 2015, 01:19:32 pm
Monolith First Off-Topic Discussions June 07, 2015, 01:49:39 am
I wrote a lexer gener... Off-Topic Discussions May 13, 2015, 07:03:05 pm
ES6 For-Of loop Off-Topic Discussions May 05, 2015, 04:01:50 pm
C/C++ Constant Integr... Off-Topic Discussions April 30, 2015, 12:03:33 am