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Topic: neoSphere 5.6.4 (with Cell, SSj) (Read 445720 times) previous topic - next topic

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  • Fat Cerberus
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Re: Sphere 5.5.1 (miniSphere)
Reply #2235
Just thought I'd give a quick heads up, there's an effort underway to make Oozaru a first-class member of the Sphere toolkit. In a future version the plan is that you will continue to be able to test your game on miniSphere with full debugging support etc., but the final distribution target will be fully Oozaru-ready.
neoSphere 5.6.4 - neoSphere engine - Cell compiler - SSj debugger
forum thread | on GitHub

  • Fat Cerberus
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Re: Sphere 5.5.2 (miniSphere)
Reply #2236
I'm currently working on TypeScript integration for Sphere 5.6. This will make it so cell init creates a TS-enabled project. Initial experiments are going well, though there remain some kinks to work out. It doesn't seem like it will be too painful though, and most of the work was already done with my earlier ts-sphere project. The goal is to get it to behave as much like native tsc as possible, without the need to install Node.js or npm first. Just a tsc() call in your Cellscript.
neoSphere 5.6.4 - neoSphere engine - Cell compiler - SSj debugger
forum thread | on GitHub

  • Fat Cerberus
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Re: Sphere 5.5.2 (previously miniSphere)
Reply #2237
The rebranding of miniSphere to Sphere is now fully complete! https://github.com/fatcerberus/sphere

The engine itself has also been renamed, to neoSphere.  But unlike with miniSphere, that name no longer takes center stage: It's simply the name of the engine implementation, to differentiate it from other implementations of the Sphere API such as Oozaru.
neoSphere 5.6.4 - neoSphere engine - Cell compiler - SSj debugger
forum thread | on GitHub

  • Fat Cerberus
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Re: Sphere 5.6.2 (neoSphere, Cell, SSj)
Reply #2238
For anyone who still cares: Sphere 5.6.2 is available for both Windows and macOS.
  • Last Edit: July 22, 2021, 12:11:30 am by Fat Cerberus
neoSphere 5.6.4 - neoSphere engine - Cell compiler - SSj debugger
forum thread | on GitHub

Re: Sphere 5.6.2 (neoSphere, Cell, SSj)
Reply #2239
Stellar work once again!

Re: neoSphere 5.6.4 (with Cell, SSj)
Reply #2240
So... I downloaded the latest SphereStudio and I can't find the map editor or sprite editor or anything really. I see there's a project tree and a task manager but I don't understand any of it or what's it for? Should I still use the older version of Sphere?

  • Fat Cerberus
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  • Sphere Developer
Re: neoSphere 5.6.4 (with Cell, SSj)
Reply #2241
Unless you somehow managed to disable all the plugins, the map editor, etc. should be there, you just have to click New -> Map, etc.  If you open an existing Sphere 1.x project with it you can also edit the maps, spritesets, etc. that are there (that's what the project tree is for).

I don't recommend using the old editor if you want to take advantage of the new API in neoSphere, but for what it's worth I am actively working on improving the user experience in Sphere Studio, there are admittedly some rough edges and I'd like to make things more seamless.
neoSphere 5.6.4 - neoSphere engine - Cell compiler - SSj debugger
forum thread | on GitHub