Radnen, do you mind if I go ahead with converting the rest of the built-in editors to plugins? I don't want to have to deal with a merge conflict if you're already in the process if doing so. Oh, that reminds me, it looks like you didn't make a commit for 1.1.6.0...
ok where do I check?
Wow, apparently I had no idea what I was getting myself into. The map editor has so many sub-components... this is going to take a while. The main issue is changing all the namespace references; I can't use Visual Studio's built-in identifier renaming for this unfortunately.
Yay, the map plugin works! I feel like it's a bit bloated though, some of the stuff could go into Sphere.Core I think (the Drawer2 being the main candidate)... but that's the biggest one out of the way, now I have the spriteset and windowstyle editors to do.
Chrome wouldn't let me download the editor; says it's malicious or something like that. Had to choice but no discard it D: