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Topics - Defiant

1
Engine Development / Tileset won't update...
So I'm trying to make the change from the old sphere to miniSphere, but I'm old, I hate change and somethings frustrate me to the ends of the earth.

Anyways, I think it's a bug, I'm using miniSphere 5.3, and working off a blank tileset and editing it as I go. I frequently load up the game to see how things look and try to see proportions of the surroundings. The problem is that in the editor it updated to the newest iteration, but when i test the game it defaults to an old version. I've tried closing the map, and the project itself.

The top part is cropped from the editor, while the part below is being ran from the engine.

Is there something I'm missing?
2
Game Development / Traders!
It's basically Catan, but meant for a bit of LAN play. I'm not including the rules to the game. It's got a bit of a steep curve to understand the game (not the mechanics of Catan, but my system), so it can be a bit of a turn off. I mainly built this to see if I could do this. It's fully networked.
One player sets up the server, it spits out the IP of the server and the other players link to it using that IP. The server doesn't act as a client, so the player hosting the server also needs to run the client portion as well.
Passwords are not required, but are kept on the server end for future play. For the most part it's laid out fairly simple, just follow the help text located to the left of the dice. I'll try and answer any questions, for now, I'm not planning to immediately continue development on this, however, it is complete and workable. (Although it might have bugs!).

Download -> here!

Screenshots! (Attached)
3
Map/Tileset Support / SetTile() bug?
OR maybe I'm just using it incorrectly?

It's setting it to the correct position on the map with the correct tile I specify, but the tile isn't placed on the correct layer.

Basically I'm adding in stuff to go above the player (so the player is hidden underneath what I'm putting there).

The picture below explains it better, the grate on the floor should appear above the player like that caution block that is already.

(I have three layers on my map, base, level & above. Player is set on level. )
Code: (javascript) [Select]
SetTile(23,22,"Above",51);