Skip to main content
↑
↓
Spherical forums
Community for the
Sphere game engine
New?
Contact Us
to register an account!
1 Hour
1 Day
1 Week
1 Month
Forever
Community
Help
Search
Recent Posts
Log in
Contact Us
News
Spherical
Facebook
-
Twitter
-
Discord chat
New?
Contact us
to register an account!
Creations
Programming
Duktape - embeddable-in-C/C++ JS engine
previous
1
2
Print
Topic: Duktape - embeddable-in-C/C++ JS engine
(Read 18968 times)
previous topic
-
next topic
0 Members and 7 Guests are viewing this topic.
Flying Jester
Legendary Poster
Posts: 1,161
Logged
TurboSphere Developer
Re: Duktape - embeddable-in-C/C++ JS engine
Reply #15
–
December 10, 2015, 01:08:54 am
To be fair, both Sphere 1.5 and TurboSphere (at various points) have so far been compiled and run on a wider variety of platforms that MiniSphere has yet.
Learn some history?
The Flying Jester's Blog of Sorts
Fat Cerberus
Big Chungus
Posts: 2,774
*MUNCH*
Logged
Global Moderator
Sphere Developer
Re: Duktape - embeddable-in-C/C++ JS engine
Reply #16
–
December 10, 2015, 01:44:45 am
No, I wasn't referring to that, I was specifically pointing out Radnen's mention of Allegro, I think about a month before I actually considered using it (minisphere started out as an SFML engine, the day after that post).
neoSphere 5.9.2
-
neoSphere
engine -
Cell
compiler -
SSj
debugger
forum thread
|
on GitHub
Radnen
Big Chungus
Posts: 1,440
Sphere Studio Developer
Logged
Senior Staff
Wise Warrior
Re: Duktape - embeddable-in-C/C++ JS engine
Reply #17
–
December 10, 2015, 08:48:52 pm
I always assumed you got the idea from me.
It's what I would have done... obviously now that I've re-read the comment. lol It was a solid statement, but you might be able to get more performance out of sfml? Anyways it really largely depends on duktape getting faster for you.
If you use code to help you code you can use less code to code. Also, I have approximate knowledge of many things.
Sphere-sfml
here
Sphere Studio editor
here
Flying Jester
Legendary Poster
Posts: 1,161
Logged
TurboSphere Developer
Re: Duktape - embeddable-in-C/C++ JS engine
Reply #18
–
December 10, 2015, 08:58:32 pm
Does nobody love SDL2? ;_;
Learn some history?
The Flying Jester's Blog of Sorts
Fat Cerberus
Big Chungus
Posts: 2,774
*MUNCH*
Logged
Global Moderator
Sphere Developer
Re: Duktape - embeddable-in-C/C++ JS engine
Reply #19
–
December 10, 2015, 10:17:26 pm
Nothing specifically against it, it just happened that I tried Allegro first (after being put off by SFML's over-complex "object-oriented-for-the-sake-of-it" API) and fell in love with its API, so I stuck with it. I also wasn't that big a fan of SDL1 when I tried it a few years ago, but I don't know how different 2.0 is.
I like that they went with a zlib license for SDL2 though, it used to be GPL (I think?). Not really big on copyleft licenses.
neoSphere 5.9.2
-
neoSphere
engine -
Cell
compiler -
SSj
debugger
forum thread
|
on GitHub
Radnen
Big Chungus
Posts: 1,440
Sphere Studio Developer
Logged
Senior Staff
Wise Warrior
Re: Duktape - embeddable-in-C/C++ JS engine
Reply #20
–
December 10, 2015, 11:14:25 pm
Quote from: Lord English on
December 10, 2015, 10:17:26 pm
(after being put off by SFML's over-complex "object-oriented-for-the-sake-of-it" API)
This is why I like using SFML with .NET more than anything.
If you use code to help you code you can use less code to code. Also, I have approximate knowledge of many things.
Sphere-sfml
here
Sphere Studio editor
here
Fat Cerberus
Big Chungus
Posts: 2,774
*MUNCH*
Logged
Global Moderator
Sphere Developer
Re: Duktape - embeddable-in-C/C++ JS engine
Reply #21
–
September 07, 2017, 06:39:22 pm
If there's ever a Sphere museum, this topic belongs in it.
Who would have guessed that NEO posting offhandedly about a (at the time) brand new JS engine would kickstart the development of the first successful (and epically so!) Sphere v2 engine?
1
Likes
neoSphere 5.9.2
-
neoSphere
engine -
Cell
compiler -
SSj
debugger
forum thread
|
on GitHub
previous
1
2
Print
Creations
Programming
Duktape - embeddable-in-C/C++ JS engine