Skip to main content


Topic: Runtime error (Read 2656 times) previous topic - next topic

0 Members and 1 Guest are viewing this topic.
Runtime error
Everytime I ran the game, it would start to lag about 30 seconds in, then crash altogether with a runtime error, no black screen with neat little error messages. Did some fiddling about, and removed a GrabImage command from my mapengine's SetUpdateScript. Problem didnt persist after that. Any reason why GrabImage can cause runtime errors? What is a runtime error anyway, and how different it is from the 'black-screen' errors?

  • Fat Cerberus
  • [*][*][*][*][*]
  • Global Moderator
  • Sphere Developer
Re: Runtime error
Reply #1
You're doing a GrabImage every frame? Most likely you're running out of memory.
neoSphere 5.6.4 - neoSphere engine - Cell compiler - SSj debugger
forum thread | on GitHub