Re: miniSphere 5.0.1
Reply #2177 –
I recently updated from 4.5 to 5.0.1 so I already know I'm going to run into a heap of issues with the project I'm working on. I got the cellscript working and have a successful build, but I'm getting errors in my main script when importing my own modules.
I'm sure there is a lot of nuance and order that is over my head, so is there an example demo that I could view? I've looked at the getting started tutorial and it helped a little bit, but I've got a small rat's nest that's gotta be sorted through.
Any tips on updating projects from the older version of minisphere? Any recommended reading would be great, too!
Thanks!
This should probably be a topic in support rather than engine dev but
The getting started tutorial is horribly out of date right now...
One important change if moving from 4.x to 5.x is to get rid of uses of transpile() in your cell script - scripts should just be install()'ed with 5.x.
Also if using the import operator scripts need the extension ".mjs" rather than ".js".
Here's a link to a simple example project in miniSphere 5.0, very early demo of my remake of Kefka's Revenue (mostly just showing off the map engine I've made):
https://www.dropbox.com/s/x5sfkcad3jjhk91/KRdemo.zip?dl=0If you need more specific help saying what error messages you're getting exactly and posting some of your code would make it easier.
If the problems are just with import then maybe read the MDN article on it:
https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Statements/importThe common places I expect people to go wrong with it are:
a) get the file path wrong (import expects relative paths)
b) confuse default exports with other named exports
c) try and use static import syntax in a dynamic way
d) not use the .mjs extension that miniSphere requires