Skip to main content


Recent Posts

Off-Topic Discussions / Re: Happy new year everyone!
Last post by DaVince -
This thread spans across the years... :P Hi Ma3vis! And thanks!

I didn't move there, rather, she moved to the Netherlands and we were visiting there!
Engine Development / Re: miniSphere 5.4.2
Last post by Fat Cerberus -
Just posted a quick update: miniSphere 5.4.2.  A few of the currently-experimental APIs were renamed, so be sure to check the changelog to see if the renames affect you.
Off-Topic Discussions / Re: Happy new year everyone!
Last post by Ma3vis -
I'm spending time with my wife in Texas right now

no shit, when did you move to the united states man?
also any chance you are still in texas? cause im one state over bro
congratulations on the marriage btw man.
im about to be a father, things are crazy since i remember this place
surprised to see mostly everyone still here
Off-Topic Discussions / Re: Happy new year everyone!
Last post by Radnen -
Happy new year, all. It's been well over a decade now w/ this community, and even longer for others too! :)
Off-Topic Discussions / Re: Happy new year everyone!
Last post by FBnil -
Merry X-mas and a happy new year!

Even though I do not frequent the forums as often as I would like to, I still keep the fond memories with me of this community.
Hellos and Byes / Re: My return
Last post by Radnen -
Hello Datomas! I think I remembered someone like you... The community is fairly active on Discord.
Hellos and Byes / My return
Last post by Datomas -
Hey, everyone. You may or may not remember me for the one time I posted here with some stuff.

I'm still interested in making something with Sphere, and its ease of use and ability to quickly prototype was always a big positive in my book, and I'm glad to see it's still being worked on and improved. And now I see it's even being built to run on mobile, too?

Over the past year I've gone to a technical school for web development and have gotten caught up with some web technologies, and I feel like my ability to learn and understand has improved in general. A lot of stuff that confused me like asynchronous code and modules, and some of the weirder features of JavaScript I've got a better handle on, and it's nice to come back to Sphere, which uses technologies I'm super familiar with. I'm looking forward to what I can come up with now.

...okay. Now that I got that out of the way, guess I'll just vanish again. See you in three years.

edit: It seems like a lot of the forum hasn't been active in a super long time. This must be an extremely small community. It's kind of sad.
Engine Development / Re: miniSphere 5.4.0
Last post by Fat Cerberus -
miniSphere 5.4.0 is out.  I kind of rushed the release because 5.3 was released almost a year ago; please let me know of any bugs!

This version adds support for the .cjs (CommonJS) extension and introduces a new development.strictImports flag to game.json which forces import to be Oozaru-compatible (i.e. it forces you to include the extension for any imports of scripts inside your project), and a bunch of other enhancements.

See the release page for the full list of changes:
Libraries / Re: EventEmitter for miniSphere
Last post by Eggbertx -
I actually got the idea while working on my IRC client module to simplify handling IRC events, and figured it could be applied to many other projects. I created a GitHub repo for it and added a link to the OP.
Libraries / Re: EventEmitter for miniSphere
Last post by Radnen -
I like this idea, it's great on turn based tactic style games, and other event driven behaviors.