var mixer = new Mixer(2, 44100, 16); // stereo, 44.1kHz 16-bitvar stream = new Stream(2, 44100, 16);// maybe do some pre-buffering...stream.play();// in update script...// get the audio data into a buffer/bytearray somehowstream.feed(buffer);mixer.update(); // or maybe the engine can even do this?
var stream = new Stream(44100, 16); var ba = new ByteArray(44100 * 2 * 2); for (var i = 0; i < ba.size; ++i) ba[i] = RNG.range(0, 255); stream.feed(ba);