Re: minisphere 1.4.1
Reply #676 –
Dont break spectacles! fixing the Alpha channel can be done in scripting as well (or maybe a new function). This will become useful for me once spritesets can be updated dynamically (to be able to swap clothes, armour and gear;and if those functions are not available, I can work around that by mixing to disk, and reload the spriteset).
Ill look better into a testcase for the crash on Windows (my platform is Linux now, so maybe it is a library, and not minisphere).
Slowly recovering my ranma demo. You see, long time ago I did remove all duplicate files from my backup, but then lost the original directories (svn) in a laptop crash. Thus, all I have now are spritesets and maps all over the place, without knowing which is newer and more complete.
Lord English, more stuff broke with the current version(Tue Jun 23 02:43:42 2015 -0400), see the attached print demo. All skewed canvas drawings are invisible (or are not being printed). The code is unreadable. I guess I was more focused on functionality at that time. (I guess that is the change that you wanted to roll back).
I also get a bit funky in puff-puff, where NPC's are able to grab powerups. A 9x9 layer is not stretched anymore and surfaces are not mirrored (the firedemo/sun). And in the highscores, the stylewindow is not filled in, something is printed, in very light blue, bot not inside it. Also, the skewing there is weird, the right-side of the logo is not wobbly as expected. I will break that down into smaller bugtests during the week. So do not worry... lots of genuine bugs to come!
There are successes also:
Kamatsu's pathfind.js runs out of the box, as well as my demo around that library (see picture).
I am modifying pathfind.js, as it uses strings as indexes, and numbers are (should be) faster. Will need to benchmark that.
Its fun to read your log. I saw also that stray printf, but thought nothing of it.
Tested the coffee script, but as I do not know it (bar that webpage that had some example code). It was fun to get it in.
mod sound is still a bit off for me.. the channels pan totally right/left, but I'm not sure if that is allegro or that it can be controlled in ms.