@Radnen: Curse you and your evil ways! Apparently you delete persons in a command generator script? minisphere doesn't particularly appreciate entities being pulled out from under it, and it leads to all sorts of random crashes. Should be fun to fix...
We should, at some point, try to document what all these commands really do. Some are self explanatory, but others like GENERATE_COMMANDS don't really make sense to me. Even COMMAND_WAIT doesn't seem clear to me.
Of course it probably helps that I have a knack for picking up on little subtleties. Great example being, it didn't take me long at all to figure out that Sphere doesn't destroy entities created before a MapEngine() call, which I believe bit Radnen during SSFML development. And that even made sense to me: the flag is called `destroy_with_map`, and no map is destroyed in a map engine start since none is loaded yet.
if (this.options[x] == undefined) continue;
var hippo = [ [ "maggie" ] ];var x, y = 0;Abort(hippo[x][y]);