@Radnen:Very odd. Give me a code sample that you tried that caused the error, I'll look into it. It runs Spectacles very well, so...
Note that the startup game won't work even if you remove the consts as I didn't implement ExecuteGame et al. yet.
I basically have just written this part of the API off. It's a cool feature, but ultimately not that useful. I don't lose much sleep knowing the startup games don't run.
Quote from: Flying Jester on February 17, 2015, 03:19:28 amI basically have just written this part of the API off. It's a cool feature, but ultimately not that useful. I don't lose much sleep knowing the startup games don't run.Not so fast! There is a... compromise. You could spawn an entirely new instance of Sphere. So you would have two games running simultaneously, but if you minimize one and play the other you should be fine. I'm intending to do this with SSFML.
You mean an OS-level instance of Sphere? Like with `exec`?
So out of morbid curiosity, I ran SSFML's startup game in minisphere and tried the surface fill test, one of the few things in there that actually works. My results: ~1400 FPS. Screenshot attached as proof.