Skip to main content
↑
↓
Spherical forums
Community for the
Sphere game engine
New?
Contact Us
to register an account!
1 Hour
1 Day
1 Week
1 Month
Forever
Community
Help
Search
Recent Posts
Log in
Contact Us
News
Spherical
Facebook
-
Twitter
-
Discord chat
New?
Contact us
to register an account!
General Discussion
Off-Topic Discussions
bitDungeon
1
Print
Topic: bitDungeon
(Read 3999 times)
previous topic
-
next topic
0 Members and 1 Guest are viewing this topic.
kelcharge
Logged
Guest
bitDungeon
October 08, 2013, 06:49:44 pm
Has anyone here played this game? It's on Android and iOS. I had the fortune of meeting the company that developed the games' main artist(who also codes some things). He had a very interesting tale to tell. If any of you have played it, I was curious what you think of it?
[EDIT][EDIT]
Linky
The uh..company logo is a little odd and not safe for work.
Last Edit
: October 18, 2013, 01:35:43 pm by kelcharge
N E O
Hero Poster
Posts: 585
Making it happen!
Logged
Administrator
Senior Administrator
Re: bitDungeon
Reply #1
–
October 09, 2013, 02:49:06 pm
I'm more interested in the story this artist would happen to have. I know forum oldie Musashi (who apparently hasn't re-registered yet after I put up these new forums) worked for a mobile games company as an artist and up until he left he was always telling me some interesting stories himself.
Fat Cerberus
Big Chungus
Posts: 2,774
*MUNCH*
Logged
Global Moderator
Sphere Developer
Re: bitDungeon
Reply #2
–
October 11, 2013, 04:39:22 pm
Quote from: kelcharge on
October 08, 2013, 06:49:44 pm
The uh..company logo is a little odd.
Yeah, just as a heads-up to everyone else, that logo probably wouldn't be considered work-safe.
neoSphere 5.9.2
-
neoSphere
engine -
Cell
compiler -
SSj
debugger
forum thread
|
on GitHub
kelcharge
Logged
Guest
Re: bitDungeon
Reply #3
–
October 18, 2013, 01:34:57 pm
@Neo: It was good to hear it "from the horses mouth" so-to-speak. As an artist he worked for EA for a while although I forget now which projects (Guitar Hero was one of them). Mainly he was trying to get the point across that work for artists is really up and down. He would have a job for 4 months and the project would end and then he would have to find something else. Very interesting insight from inside the industry.
@Lord English: I probably should have mentioned that.
DaVince
Legendary Poster
Posts: 1,001
Logged
Administrator
Used Sphere for, like, half my life
Re: bitDungeon
Reply #4
–
October 20, 2013, 11:41:10 am
If it helps anyone, Musashi maintains a blog on his games' development and sometimes posts some stuff about game design and interesting discussion points. See here.
http://www.itsmadscience.com/
Spherical Downloads Repo
||
My (really old) Sphere stuff
1
Print
General Discussion
Off-Topic Discussions
bitDungeon