@SilicateWielder welcome to spheredev/spherical. Recently there's been more conversation on the discord channel: https://discord.gg/F49sVP But the forum is still good for conversations we want to last. Sorry to hear you've had problems joining.As for 3d; I think proper 3d support could come in miniSphere 6....TBH all we need is an ability to draw shapes that have z coordinates, most of the hooks are there just a bit of internal plumbing missing.After that we'd want a method for loading some common 3d formats - wouldn't be too hard to write some loading scripts I assume.We may run into performance issues at that point if we tried to do anything too big with 3d stuff but I dunno - miniSphere with chakra is pretty fast but we're currently locked to being single threaded.
I lost most of my old Sphere games and resources when my laptop died (milk +laptop + seizure = spilled milk and a dead laptop), but I remember someone created a rudimentary 3D test game that rendered some cubes with textures from Minecraft, and you could move around the camera.
Quote from: Eggbertx on October 17, 2017, 05:53:32 pmI lost most of my old Sphere games and resources when my laptop died (milk +laptop + seizure = spilled milk and a dead laptop), but I remember someone created a rudimentary 3D test game that rendered some cubes with textures from Minecraft, and you could move around the camera.You could always do it with transformBlit and some maths but it's a bit of a pain.
I'm still wrapping my head around how to manage polygons and reducing the rendering load by not rendering invisible polys.